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Realistic Plant Collision Logic Implemented in Unity For a Game

Kacper Szwajka continues working on his survival-strategy game.

In early 2024, Game Developer and Technical Artist Kacper Szwajka captured widespread attention within the procgen community by presenting a comprehensive breakdown of GPU-accelerated real-time procedural terrain placement in Unity, complemented by a series of mesmerizing demos showcasing the method in action.

In our later interview with the artist, Kacper clarified that the terrain placement technique described in the write-up was primarily developed to be used in his upcoming "The Forest meets Stronghold Crusader" Unity-powered survival-strategy game, described as a blend of third-person survival and classic RTS castle-building.

Since then, Kacper has been diligently working on his new game, showcasing the progress and various newly implemented features via insightful behind-the-scenes demos. Recently, diverging from procedural generation and Virtual Textures, the developer introduced a clever addition aimed at making the game feel more lifelike.

In one of his latest showcases, Kacper revealed the brand-new plant collision logic, which causes in-game plants to react in a realistic manner when touched by the player character. According to the developer, this mechanic primarily relies on a top-down Depth Map from custom colliders, supplemented by wind force which increases with player speed.

And here are some of the earlier demos shared by Kacper:

We highly encourage you to follow the developer on Twitter so as not to miss any future updates. Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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