Have a look at a bridge for UV editing within two programs.
How it works
In 3DS Max:
- Select object or multiple objects
- Select editing mode
- Press button with the RizomUV logo
In RizomUV:
- Create or edit UVs
- Press Save
After saving in RizomUV, 3DSMax window will reappear and UVs will be assigned like modifiers on object or objects.
How to edit a preset file:
- In RizomUV open Script and Command log window (default shortcut is “L”)
- Select necessary lines and copy/paste them into the preset file
The script works in 3DS Max 2016/2017/2018 (may work with 3DS Max 2019). You can find the script here and there (extended version).