80 Level Job Digest: Career Opportunities for Artists and UX Engineers

This time, we've selected great job openings for VFX, Environment, and Concept Artists, as well as UI/UX Engineers. 

Responsibilities:

  • Accurately translate concept art to a 3D environment using a pre-designed level blockout
  • Set dress and upgrade existing environments
  • Creating and maintaining modular asset sets
  • Setting up assets, creating and maintaining prefabs
  • Level lighting
  • Aiding with the optimization of assets and levels
  • Maintain a balance between visual quality and performance requirements
  • Mentor and guide junior artists

What you will need to do:

  • Develop, evolve and maintain the artistic style and vision of a project in development according to its core values and pillars starting from the initial game pitch and up to the project release;
  • Lead artistic team in the development of AAA quality environments and assets;
  • Participate in the scheduling of his part of the project and maintain planning foresight;
  • Maintain effective informational flow to the team to ensure the team members are aligned with the project objectives;
  • Encourage creativity and participation from all team members;
  • Maintain a close working relationship with your direct manager, producers, leads, directors, and other teams to push project quality;
  • Raise the bar for the project by demanding high results from self and team members
  • Share knowledge and recommend best practices in your area of operation;
  • Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards.

Requirements:

  • Knowledge of Unreal Engine
  • Niagara particle systems and general VFX
  • HLSL shader programming preferred
  • Algorithmic skills preferred

Key Responsibilities:

  • Create and maintain documentation standards and practices for tools, pipelines, and technical specifications
  • Support the art team with tech-related issues on a day-to-day basis working within the framework defined by the code team and existing established methods
  • Constantly evaluate pipelines, tools, and techniques to ensure the art team is working as efficiently as possible
  • Bring your own experience of best working practices to the team

Responsibilities:

  • Work closely with the Design Lead to create high quality concepts to inspire and raise the visual bar of the project.
  • Working with AAA partners to bring a range of IP (and their unique setting/art direction) into the Virtex Stadium universe.
  • Ensure work is delivered timely and according to the specifications of a brief following an established Art Direction.
  • Develop a range of exciting character, prop & environment assets.
  • Create stunning environmental art that captures the overall filmic quality of the games universe.

Activities Summary:

  • Work closely with senior engineers to define, build, and implement game engine interactions with an array of interfaces, ranging from touch controllers to motion capture
  • Create wireframes, prototypes, mock-ups, icons, and 3DUI designs for multiple platforms
  • Collaborate with the development team to understand and convey functionality through concise guides, tutorials, and visual design of our user-facing documentation
  • Work with stakeholders to create UX flows for new concepts and features for our suite of tools
  • Work with other engineers to define acceptance requirements for new tools and capabilities

What you need to do:

  • Collaborate with the art team and help make awesome visuals
  • Create VFX assets, from the concept stage to its integration ingame
  • Help mentor other team members and help improve our tools
  • Work on particle systems and visual effects, using our inhouse engine

Check out more openings on the 80LV Job Board. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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