A Cool Magic Stone Project Made in Unreal Engine 5

This project combines technical art with environment art.

3D Artist Samuel Djian has revealed the Magic Stone project, a cool experimental project that combines the technical, the artistic, and the level art. The project features a colorful yet rocky terrain, generated by the artist using World Machine, with a magical artifact as the centerpiece of the entire scene. To create the assets, the artist utilized ZBrush, Maya, Substance 3D Painter/Designer, and SpeedTree. The foliage, textures, and some rocks, commented Samuel, are from Megascans.

To set up the green orb, dust, and butterflies FXs, the artist used Unreal Engine 5 and its Niagara VFX system. According to Samuel, all the effects were made by watching various tutorials. Rendering and lighting were also made in UE5.

And here are some behind-the-scenes shots shared by the artist:

You can learn more about the project here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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