A Guide To Texturing Heads Using Scan Data

Here's a quick tutorial on how to use 3D Scan Store scans.

James Busby shared a new 20-minute video tutorial on how to use 3d Scan Store scans to texture a head sculpt and set up the corresponding high-resolution skin pore details. The artist used Wrap 3 and Zbrush in this case.
You can find the scan used in the video guide here. You will learn how to retopologise your base sculpt with a head model for high-resolution skin details and 16k texture maps.

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