A Stylized Ocean Shader Made in Unity

Here's one more anime-style water shader made by Harry Alisavakis.

VFX Artist Harry Alisavakis, who is known for creating stunning effects, revealed a fantastic stylized ocean shader made in Unity 3D with Universal Render Pipeline. According to the artist, he used 12 Gerstner Waves for Displacement and the main directional light's direction and color to add lighting effects on top.

This is not the first time Harry released a water-related project. Back in February, the artist shared another ocean shader, created using a procedural Voronoi Noise and SDFs for the object intersections. You can learn more about the previous project here.

You can learn more about Harry's projects here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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