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7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments
by Madhav Bharadwaj
1 hours ago

will the course contain timelapses?

Amazing Scene!..Great work.

Very interesting! Thank you Valery for such a useful review of your work!

Valery Klishevich did a breakdown of his Alva the Wayfarer character inspired by Dark Souls and shared helpful advice.

25 March, 2019

448 views
1 comments
One of the developers of #DRIVE, Karol Miklas, talked about the development of the game: art direction, asset workflow, map generation, and more.

25 March, 2019

727 views
Daniel Cangini showed how he recreated Uncharted 2 Borneo Environment in UE4 within CGMA course Vegetation and Plants for Games.

22 March, 2019

1269 views
Marco Taffelli did a breakdown of the real-time character Dark Elf Assassin made with ZBrush, Substance Painter, and Toolbag.

22 March, 2019

2190 views
Sinjin Treharne shared his experience of studying at Gnomon and talked about character 3D sculpting in ZBrush and texturing with Mari & Substance Painter.

22 March, 2019

960 views
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.

21 March, 2019

3643 views
2 comments
The team behind Spellbreak talked about the development of their game: art style, environment production, texturing, VFX, and more.

21 March, 2019

1129 views
1 comments
Clarence Munji shared the details behind his Project: Star Bounty with several environments made in UE4.

20 March, 2019

1309 views
1 comments
Dmitry Yehorov prepared a breakdown of his character bust made within Valentin Erbuke's course and talked about blocking, texturing, rendering, and more.

20 March, 2019

815 views
1 comments
The new GauGAN system uses generative adversarial networks to create highly realistic scenes.

19 March, 2019

2402 views
9 comments
Quentin Lengele showed how to make a fluid simulation in Houdini, talked about necessary hardware, and the advantages of Redshift.

19 March, 2019

2613 views
1 comments
Igor Golovkov talked about his approach to character production: concept, modeling, detailing, retopology, texturing and rendering.

19 March, 2019

1329 views
1 comments
Sungwoo Lee shared the process of creating a real-time hard-surface asset with ray tracing in UE4, talked about the methods, and material & lightmass settings.

18 March, 2019

1851 views
2 comments
Sophie Shepherd talked about the production of 3D animation, workflows, and useful resources for studying.

18 March, 2019

1291 views
4 comments
Serguei Krikalev talked about his realistic Pharah fanart made within CGMA course Character Creation for Film/Cinematics led by Peter Zoppi.

15 March, 2019

1447 views
James Hodgart, a Lead Environment Artist at Axis Studios, talked about the production and testing of large-scale environments, and tools used in the studio.

15 March, 2019

3671 views
Ronan Mahon talked about the way he worked on his Fabric Materials Collection for UE4 with Substance Designer, Adobe Lightroom, Adobe Photoshop, and scanning.

14 March, 2019

1513 views
Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain production, natural assets, lighting, and more.

14 March, 2019

2845 views
Alisa Seliverstova prepared a great guide for CG artists who would like to practice speed sculpting and talked about the way it helps to develop skills.

14 March, 2019

1351 views