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Stanislav Vovchuk talked about the production of Steampunk Lab in UE4: planning, blockout, modeling, various texturing techniques, lighting.

19 July, 2019

439 views
1 comments
Daniel Swing did a breakdown of his procedural Key Ring Generator made in Substance Designer and explained the logic behind the nodes used.

19 July, 2019

458 views
Giselle Valenzuela guided us through The Untold Story of Bernadette, a game created at Ringling College with a distinctive Laika Entertainment style.

18 July, 2019

943 views
1 comments
Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.

18 July, 2019

1299 views
1 comments
Akshay Tiwari gave an interesting talk on the definition of abstract art, Houdini as a means of its exploration, and CGMA’s course Abstract Effects in Houdini.

18 July, 2019

1002 views
1 comments
Elijah Horner, one of the developers behind F.R.O.G., talked about their title that features a cute frog with a shootable tongue.

17 July, 2019

572 views
To master Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed the new Substance tool.

16 July, 2019

1454 views
George Turmanidze gave a short talk on archviz in Blender and the way he works with the materials and rendering.

16 July, 2019

1179 views
Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.

16 July, 2019

1979 views
Alex Treviño did a breakdown of his recent stylized project The Laser Cowboy made in Blender and shared a few useful add-ons.

15 July, 2019

1500 views
1 comments
David Gao talked about amazing simulations made in Houdini including destruction, apple rot, and skin transformation.

15 July, 2019

1386 views
2 comments
Corentin Paris talked about some of his personal projects including realistic shoes made in Maya and Blender and why he decided to leave the school ESMA 3D.

15 July, 2019

671 views
Christian Gonzalez took CGMA's class Stylized Characters in 3D and talked about the Warrior project created during it.

12 July, 2019

1754 views
Steffen Hampel recreated a cinematic photo by Alex O' Dowd in 3D using online resources and Megascans and did a breakdown of the scene.

12 July, 2019

2906 views
1 comments
Charly Vanlaere talked about getting started with Substance Designer and the production of  Gothic Ornament.

11 July, 2019

1745 views
Jonjo Hemmens wrote an amazing article that covers game art tests and their importance and gathered numerous tips from the artists working in the industry.

11 July, 2019

3546 views
3 comments
Guillermo Campos also known as Nigh Forest talked about quick production of furniture for different platforms including Sinespace.

11 July, 2019

708 views
Simon Barle gave a few tips on how to use trees in scenes and video games and what mistakes to avoid.

10 July, 2019

2345 views
Silent Road Team talked about their title under development Afterlight, a 2.5D sci-fi symbolic side scroller: environment design, shaders, lighting, and more.

10 July, 2019

1300 views
Torsten Hädrich overviewed the research paper that covers the procedural ecosystem generation and will be presented at SIGGRAPH 2019.

10 July, 2019

1856 views
1 comments