Interview
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London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Krzysztof Czerwinski
6 hours ago

I bought it, it's really nice and intuitive:) Now i'm waiting for next build with new features:)

I love it!

by Joel Alexandre
1 days ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

Sergio Brotons from elite3d talked about the production of impressive characters for games, torn issues, low poly and more.

22 January, 2019

241 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

207 views
Lorna Blythe shared the way she remade mysterious Orient Express in UE4: modularity, assets, glass and porcelain materials, lighting, and more.

21 January, 2019

617 views
1 comments
Neysha Castritius shared what she's learned about facial rigging with blendshapes at CGMA course Character Facial Rigging for Production tutored by Wade Ryer.

18 January, 2019

873 views
Grace Magnant talked about modeling and assembly of her modular Medieval Town made with UE4 and 3ds Max.

18 January, 2019

1465 views
Tim Nijs did a detailed breakdown of his recent personal project Well of Souls inspired by the Darksiders 2 lore: sculpting, UVs, texturing & lighting.

17 January, 2019

1272 views
Eric Giessmann talked about 3D painting in VR: tools, software, animation, its peculiarities and things to start with if you want to embark on this field.

16 January, 2019

825 views
1 comments
Álvaro Carreras kindly talked about his experience of working at Elite3D on Hitman 2, environment and materials production for it.

15 January, 2019

1626 views
Jacob Claussen tried out photogrammetry approach in his recent scene Swedish Forest and shared his thoughts about it.

15 January, 2019

1440 views
Ricardo Viana shared his process of simulating a wooden Fizz statuette in 3D using ZBrush, Substance Painter, and Unreal Engine.

14 January, 2019

1109 views
Ian van der Mijn did a breakdown of his Forgotten Shrine made with UE4, Maya, Substance Painter, and SpeedTree for the ArtStation challenge Feudal Japan.

14 January, 2019

1490 views
2 comments
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.

11 January, 2019

2069 views
3 comments
Viktor Berendeev prepared a short breakdown of his character Space Girl made with Blender & Substance Painter.

11 January, 2019

1990 views
Dmitry Kremiansky talked about his picturesque 3D landscapes inspired by classical paintings and shared some useful ideas about lighting.

10 January, 2019

1368 views
Dylan Mellott shared his thoughts on stylized and hard-surface 3D art as well as shared some useful tips and materials for learning. 

10 January, 2019

2124 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

2525 views
Andrew Krivulya (Charly Tutors) talked about the differences between CGI and Real-Time workflows for hair and shared useful tutorials for Ornatrix & XGen.

9 January, 2019

1685 views
Nicholas Balm did a detailed breakdown of his stylized environment Stylized Druid's Sanctuary made with ZBrush, Maya, 3DCoat & UE4.

9 January, 2019

1301 views