Opinion
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Krzysztof Czerwinski
7 hours ago

I bought it, it's really nice and intuitive:) Now i'm waiting for next build with new features:)

I love it!

by Joel Alexandre
1 days ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

Andrew Johnson wrote a great article about resumes: what it is and what it does for an artist, what information is worth mentioning and what's better to drop.

16 January, 2019

540 views
DeepMotion developers gave a little talk on creating dynamic environments for character simulations (Gravity, Ice, Wind, Water) using their technologies.

5 October, 2018

1402 views
Andrew Maximov gave an inspirational talk on the culture of Shared Creative Ownership acquired by several cutting-edge game studios.

24 September, 2018

1660 views
1 comments
Keith Guerrette advised on learning materials for VFX production and gathered a large list of awesome artists who you can get useful tips and inspiration from!

7 September, 2018

6539 views
1 comments
Chaos Group’s Vladimir Koylazov explained how traditional rendering can benefit from the new NVIDIA hardware.

5 September, 2018

1720 views
Sjors de Laat has gathered a list of most useful sources to help you master VFX production. Let's study it!

24 August, 2018

6381 views
In this thread, we dwell on the whole point of more technically advanced computer generated images and the way they help to tell developers better stories.

17 August, 2018

2213 views
2 comments
We've prepared some books that will tell you a story of how games became one of the most popular and influential forms of entertainment.

3 August, 2018

3268 views
Today we’ve gathered a list of the best literature for the game designers. Check them out and let us know which books you find most useful and interesting.

27 July, 2018

4968 views
2 comments
Jason Mojica allowed us to repost his article on the mechanics behind the stealth levels of Payday 2.

29 May, 2018

2749 views
Take some time to read an in-depth article on the basics of immersive simulation games by Maxim Samoylenko.

27 May, 2018

2428 views
2 comments
Pawel Stolecki did a little write-up about his experience as a "Substance guy" in a growing game studio.

25 May, 2018

2186 views
Ming-Lun "Allen" Chou allowed us to repost his amazing article that gives a behind-the-look at the AI in Uncharted 4.

14 May, 2018

3118 views
2D artist Becca Hallstedt talked about the responsibilities of game art schools.

27 April, 2018

2731 views
9 comments
Stefan Wacker, a Senior 3D Artist
 has shared another exclusive article with the 80 Level community.

18 April, 2018

7774 views
5 comments
Max Therry shared some thoughts about some of the hardware you can use for photogrammetry experiments.

16 April, 2018

7732 views
Kim Aava continues the dev story of Apex Construct, talking about the technical challenges of VFX, animation, and UI in VR games.

11 April, 2018

2071 views
1 comments
A.K.A. How to Save 15% or More on Your Engineering Budget

6 April, 2018

10705 views
1 comments
A Senior 3D Artist Stefan Wacker gave an overview of his workflow for creating quick concepts of 3D assets and environments in virtual reality.

5 April, 2018

3639 views
Kim Aava discussed the way the developers of the new VR-game figured out the way to work with the realistic stylized visuals.

27 March, 2018

5235 views