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by Scott Denton
30 min ago

Thanks so much for having me.

Tell Japan more about having less crunches.

Voluntary crunch is utter bullshit. Those that elect not to work the extra hours are passed over for promotions and bonuses. It has been a veiled threat that those who dont crunch on a regular basis are first to go when layoffs happen after shipment.

Check out universities.80.lv for some of the best game schools for game developers.

19 April, 2018

2458 views
2 comments
Nick Whiting did a nice detailed overview of the standard developed by the Khronos OpenXR working group.

26 March, 2018

2648 views
NVIDIA revealed a short video, done in collaboration with 4A Games, showcasing RTX Technology.

26 March, 2018

2908 views
Epic Games works with Microsoft and NVIDIA to bridge the gap between real-time games and CGI.

19 March, 2018

4443 views
AI Light, AI Scene, AI Denoiser, and Brigade support open up new amazing opportunities for artists.

19 March, 2018

10187 views
Expect 30% better performance and try out a complete UDIMs workflow!

9 March, 2018

3974 views
Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.

5 March, 2018

27583 views
Unity Technologies showcased a new video Book of the Dead and shared some new features coming to Unity 2018.

16 January, 2018

4322 views
4 comments
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

7654 views
4 comments
Timothy Cole did a detailed breakdown of his recent experiment with lighting in underwater environments, simulated with Unreal Engine.

19 December, 2017

13176 views
7 comments
Guys from Playliner give some analytical advice on how to make an in-app purchase window look good.

26 October, 2016

2882 views
SideFX studies factors for Houdini artist's success.

24 August, 2016

5338 views
Game developer Matthieu Chollet discussed the way you can use Substance Designer to build beautiful custom materials for visualization in Unreal Engine 4.

21 January, 2016

13209 views
1 comments
Big Unreal Engine aficionado and Quixel SUITE lover Alessa Baker talked about his most recent UE4 tutorial, that describes the way you can use Quixel's tools more efficiently in your production pipeline.

20 January, 2016

8955 views
Finnish 3D artist Kimmo Kaunela talked about porting his Zero Gravity scene into Unity 5 and highlighted the biggest advantages of the engine for PBR-scenes.

27 May, 2015

7093 views
7 comments
An indie studio behind fantasy RPG The Traveller's Notes describes the advantages and features of CryEngine. Seems like a very nice tool for indie developers.

21 April, 2015

2914 views
NVIDIA CEO Jen-Hsung says that the console hayday is over and PC-games are becoming the next big thing. 80.lv turns to facts to prove this point.

15 November, 2014

2128 views