Autodesk Launches Arnold 7.2.2

The release features faster interactive scene edits, rendering optimizations, better USD and MaterialX support, and more.

Autodesk has released Arnold 7.2.2, a feature release of their production renderer that enhances interactive scene edits, boosts rendering speed, improves USD and MaterialX support, and introduces numerous user experience enhancements and bug fixes.

One of the most notable features Arnold 7.2.2 brings to the table is the improved interactivity when modifying large scenes. According to the company, the update enhances the responsiveness of the renderer when modifying large scenes interactively. When editing lights or shaders in scenes with millions of instances, the time to first pixel is nearly instantaneous instead of having to wait multiple seconds.

The release also features:

  • Improved global light sampling performance: The efficiency of global light sampling with indirect lighting has been improved in many cases.
  • Reduced numerical precision differences across CPU vendors: Precision-related differences on various CPUs have been removed, resulting in perceptually identical outcomes.
  • Reduced noise from mesh lights in volumes: The amount of noise in volumes when using a mesh light with very small triangles is now much reduced.
  • OCIO color manager handles better missing configs: If the OCIO color_manager is not given a config filename and the OCIO environment variable is not defined, Arnold will now use the built-in config.
  • Per shape autobump SSS visibility: You can now control whether autobump is visible on SSS for specific shapes, instead of relying on the global control, just as you can for the other autobump visibility controls.
  • Load 3rd party MaterialX node definitions: It is now possible to render MaterialX nodes defined in third-party node definitions.
  • API enhancements.
  • And more!

Click here to check out the full list of improvements. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more