Maxon's 3D application interface got a new modern skin, user interface enhancements, and an expansive preset system for optimizing your workflow.
Meet Springy, an auto-overlapping tool made by Orestis Konstantinidis.
Jesse Larson told us about the workflow behind the Mountain Monastery project, discussed setting up the landscape, and explained how the water shader was created.
The update adds a new physical material, updates Corona’s sky model, speeds up the rendering time, and more.
ASWF shared the news during its annual Open Source Days online conference.
Check out Howiseedatworld's awesome project called Cinema 4d Turbulence FD Smoke Wall.
Kauê Asciuti talks about becoming an animator after absolutely hating animation as a student, explains why Maya and Cinema 4D are a great choice for stylized cartoony animations, and shares some tips on getting into the animation industry.
Kay John Yim talks about how the magnificent Dolmabahçe Palace was sculpted in Rhinoceros and ZBrush, discusses the difficulties of choosing the best viewpoint and composition for an architectural piece, and explains what you should avoid doing if you don't want your software to crash during rendering.
Check out this great tutorial by UI Designer Polat Yarisci.
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