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Latest comments

Tell Japan more about having less crunches.

Voluntary crunch is utter bullshit. Those that elect not to work the extra hours are passed over for promotions and bonuses. It has been a veiled threat that those who dont crunch on a regular basis are first to go when layoffs happen after shipment.

by Alx
4 hours ago

lol, standart toon looks more anime

The game, first announced in 2015, reemerges, showing impressive reimagining of a popular story.

10 May, 2019

1290 views
1 comments
Ned Rogers talked about his first experiences with Blender and explained how 3D modeling tools help him create better concept art.

29 April, 2019

1637 views
The team of RealtimeUK shared some details behind the production of an outstanding Game of Thrones: Winter is Coming trailer.

22 April, 2019

2516 views
2 comments
Bondok Max talked about his Breakfast Time scene made with Quixel SUITE, Mari, ZBrush, and V-Ray. 

1 November, 2018

2634 views
Darrin Longhorn broke down his stylish neon Mustang built with the help of Toolbag, 3ds Max, and Substance Painter.

14 September, 2018

1990 views
Cameron Scott, a Gnomon student, shared the process of creating atmospheric Underground Lab in V-Ray, Maya and Substance Painter.

24 August, 2018

2270 views
1 comments
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

2044 views
1 comments
Awesome 3d character breakdown by Dan Lipson, talking about the way he modeled and textured this character.

23 July, 2018

3207 views
James O'Brien (Vadim Ignatiev) gave a little talk on the way he's setting up his beautiful scenes in Blender with nice 60's vibes.

20 July, 2018

3472 views
3 comments
Randall Villegas discussed the way he set up his amazing Pirate Radio Station with the help of UE4, Substance, Maya, and ZBrush.

10 July, 2018

5283 views
2 comments
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

4267 views
Glen Fox talked about some of the techniques and tools he uses to build outstanding stylized 3d dioramas.

26 June, 2018

9486 views
1 comments
Aviral Agarwal talked a bit about the way he works on the production of awesome 3d characters.

22 June, 2018

3618 views
3d artist and instructor Zacharias Reinhardt talked about the way he works with Blender to create some fantastic 3d designs.

21 June, 2018

3423 views
2 comments
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

4423 views
Material artist Johnny Malcolm shared some techniques he used to create an amazing set of textures for his stylized hero prop.

28 May, 2018

4136 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

3661 views
1 comments
Check out Richard Trouve talk about the way he creates amazing cloth for the cinematic character using Texturing.xyz and Substance tools.

14 May, 2018

4391 views
The amazing guys at Nuare Studio talked a bit about the production of 3d weapons for video games.

8 May, 2018

3106 views
2 comments
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

6888 views