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Alex Treviño did a breakdown of his recent stylized project The Laser Cowboy made in Blender and shared a few useful add-ons.

15 July, 2019

1504 views
1 comments
Christian Gonzalez took CGMA's class Stylized Characters in 3D and talked about the Warrior project created during it.

12 July, 2019

1755 views
Laura Paoletti talked about her New Orleans character and an intricate outfit designed in Marvelous Designer during Game Art Institute Bootcamp.

9 July, 2019

1022 views
Aleksandr Maziura talked about the production of the second teaser trailer for his large project COMBINE made in UE4.

3 July, 2019

1204 views
Augusto Ribeiro E Silva joined us to talk about his atmospheric concept art, his approach to hard-surface modeling, detailing, and texturing. 

2 July, 2019

1205 views
1 comments
Denis Udalov took the CGMA course Sculpting Anatomy: from Animal to Creature by Gael Kerchenbaum and talked about the wild Indian bull Gaur created during it.

28 June, 2019

1868 views
Mihai Muscan did a step-by-step breakdown of his sci-fi scene inspired by the way social media influences our lives, cinema, and a long break from 3D art.

27 June, 2019

1991 views
1 comments
Aaron Rugama talked about the development of his character Blair Morgan for Overwatch, sculpting, weapon, textures, and presentation. 

26 June, 2019

3049 views
6 comments
Agelos Apostolopoulos talked about the sculpting, texturing, and presentation stages of his new character Demon based on a 2D concept by Baldi Konijn.

25 June, 2019

2529 views
Mohammad Asraf talked about his experience at Game Art Institute and the way he approaches character sculpting: anatomy, face, clothes.

24 June, 2019

1618 views
1 comments
Branimira Yordanova talked about her scene Rainy Day made with UE4, 3ds Max, and Substance Painter: pre-production, texturing, lighting & character production.

21 June, 2019

2562 views
1 comments
André Yamaguchi gave a short talk on how he created his Ghost Rider character: bike, clothes, pose, materials.

18 June, 2019

1162 views
Jared Fischler did a breakdown of his amazing scene made as a part of a class at Gnomon. The main focus was put on visual storytelling.

4 June, 2019

1804 views
Evan Gintsiak shared the details of the Deer Knight made with ZBrush, Blender, and Corona.

30 May, 2019

1870 views
5 comments
Charlotte Johnson took Dylan Ekren's class "Creating Appealing Characters", talked about its structure, and the stylized character made within it.

24 May, 2019

3101 views
BlakOpal and Trilo Byte talked about clothes production for games and SineSpace especially, the way they utilize Unity and other tools in this process and more.

21 May, 2019

3267 views
2 comments
Scott Denton from The Mill talked about the character production and his Sagart from Street Fighter fanart.

20 May, 2019

1623 views
1 comments
Şefki Ibrahim shared his workflow of producing digi-doubles of real people. Zbrush, Maya, Photoshop, Mari, Arnold & Nuke were a great help with that.

15 May, 2019

2903 views
2 comments
Taj Nabhani did a breakdown of his outstanding character Jjahawa, talked about sculpting, texturing, and presentation, and shared several helpful resources.

14 May, 2019

5795 views
4 comments
Ethan Snell showed the whole process of creating a fully animated character from scratch in Blender.

14 May, 2019

3762 views
1 comments