Character Art
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Krzysztof Czerwinski
8 hours ago

I bought it, it's really nice and intuitive:) Now i'm waiting for next build with new features:)

I love it!

by Joel Alexandre
1 days ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

Sergio Brotons from elite3d talked about the production of impressive characters for games, torn issues, low poly and more.

22 January, 2019

275 views
Neysha Castritius shared what she's learned about facial rigging with blendshapes at CGMA course Character Facial Rigging for Production tutored by Wade Ryer.

18 January, 2019

877 views
Ricardo Viana shared his process of simulating a wooden Fizz statuette in 3D using ZBrush, Substance Painter, and Unreal Engine.

14 January, 2019

1111 views
Viktor Berendeev prepared a short breakdown of his character Space Girl made with Blender & Substance Painter.

11 January, 2019

1994 views
Andrew Krivulya (Charly Tutors) talked about the differences between CGI and Real-Time workflows for hair and shared useful tutorials for Ornatrix & XGen.

9 January, 2019

1687 views
Arthur Hernandes shared his realistic character workflow and talked about the production of Cabal Patriarch with ZBrush, Maya, and V-Ray.

8 January, 2019

1519 views
2 comments
Elina Karimova shared her character workflow used in personal projects and tips and talked about her Dwarf project made with ZBrush, Photoshop, and Toolbag.

2 January, 2019

2124 views
Arturo Ramírez also known as Limkuk talked about his Sad Muse mask design made with ZBrush, Maya, and Substance Painter.

19 December, 2018

1606 views
2 comments
Oswaldo Salazar did a breakdown of his recent sculpt of Garrison made in ZBrush & Photoshop and talked about stylized character sculpting in general.

18 December, 2018

2031 views
The team of Incineration Productions was kind enough to talk about the production of their game Third Omen in Unity.

17 December, 2018

1678 views
1 comments
Jeongho Shin shared the details of his character workflow in 3ds Max, ZBrush, and Toolbag: general approach, face, hair, low poly in ZBrush and more.

17 December, 2018

4796 views
Greg Mourino took CGMA's course Hair Creation for Games, shared some details of his hair workflow and the feedback about the course.

14 December, 2018

2349 views
1 comments
Adrienne Lange did a breakdown of her character and talked about working on the face, clothes, skin texturing, aging elements and presentation in Toolbag. 

13 December, 2018

2115 views
1 comments
Saman Mahmoudi discussed the way he worked on the recent series of game characters: modeling, texturing, lighting workflows and more.

12 December, 2018

2405 views
unreal engine, ue4, gamedev, indiedev, 3d art, game design Lukas Hajka gave a little talk on the way he's setting up realistic real-time characters in Unreal. 

11 December, 2018

2624 views
4 comments
Nathan Brock talked about Character Design for games, its cornerstones, material workflow, low poly stage, small touch-ups and more.

3 December, 2018

2726 views
2 comments
Nicole Jackson shared her experience with CGMA and did a breakdown of sculpted antelope Nyala and Dragon. Software used: ZBrush, Maya, Arnold.

29 November, 2018

1377 views
Mido Lai did a breakdown of his outstanding character Emily the Assassin, shared the full workflow and gave a bunch of useful tips for character artists.

21 November, 2018

3789 views