There’s a new very fancy pack, which features a bunch of various content, which will help you to animate your character accordingly.
UPD: The developer released the first major update, making this solution even cooler.
The pack is a great help for anyone, who’s building some third-person shooter, adventure game, RPG. It contains a lot of various animations, which show the user manipulating various objects: doors, buttons, levels, using weapons and so on. Plus it also contains animation for characters. There’s a couple of tutorials, which will help you to figure out how to use these elements.
Here’s the description of the pack:
Door – contains a collaboration with two door sides. You can use a static mesh or skeletal mesh. It can be locked for extra’s Event as a preview level.
Interaction object – contains an interactive object that can cause various events. Initially it contains an array of all the objects presented in the demo level.
Metal Target – contains a full physical metal target (including the chains break) for shooting.
Pickup Item – contains automatic calculation of the position of the object as well as the dispatcher calls.
Weapon – contains the following configuration
Fire type – Single, Auto fire
(Pistol, Shotgun or Auto)
RapidityOfFire (AutoRifle)
Recoil (Dynamic camera shake)
Cone spread (Increase, Decrease)
Number of bullets per shot (shotgun)
Sounds
Ammo (Clip and Pocket)
Damage
Impulse strength (phys)
Clip phys component (with sounds)
Shell particle component (with sounds)
Animation
Weapons:
A fully animated gun including the clip. Holster for the gun and a futuristic knife.
Pawns:
Character pawn – contains a fully procedural system moving in a circle, as the interaction with the weapon and interactive objects.
Enemy Character pawn – contains a simple AI that is able to see and hear to chase the player as well as the attack melee. Can die and has a physical reaction to the counter-attack and the bullets.
5 tutorials (tutorial blueprint):
Tutorial_Migration_To_a_pawn
Tutorial_AddWeapon
Tutorial_Door
Tutorial_InteractionObject
Tutorial_PickupItems