Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.
There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!
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Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.
In case you didn’t know Ryan James Smith runs a very cool blog, devoted to solving complex problems with game arts. Ryan is definitely a guy to follow since he’s been working with Gearbox Software for a while as a lead technical artists. His recent post touches on the questions of practical approaches to the creation of glass materials.
He explains how to make grunge textures, how to build a glass shaders Unreal Engine 4 and what are the quick ways to tweak and set these things up. If you’re new to shaders, that might come as a great way to learn a bit more about the production.