Crytek is Looking for a Senior Character Artist

Work on a premier game at Frankfurt, Germany studio.

Crytek is looking for a Senior Character Artist to work on a premier game at their Frankfurt, Germany studio. Sample pictures or portfolio link, which shows sample work are necessary.

 A portfolio or reel that demonstrates the following:

  • Heavy focus on photorealistic character art, with correct anatomy.
  • Clear understanding of the normal map creation process.
  • Strong ability to create photorealistic high poly models.
  • Clear understanding of efficient UV layout for low poly objects.
  • Keen eye for detail, realism, composition and color.
  • Strong texturing skills.

Requirements

  • 5+ years of professional production experience in a Senior Character Artist capacity (ideally on consoles).
  • Evidence of a clear understanding of creating a wide range of photorealistic art for game engines.
  • An understanding of how game-play and real time issues can affect a Senior Artist’s work, and the ability to develop techniques to compensate for such limitations.
  • Strong understanding of the impact of lighting in real time engines.
  • The ability to create game ready assets that work well within the given technical limitations.
  • Strong understanding of Adobe Photoshop.
  • Strong understanding of at least one of established 3D applications, preferably with experience of Autodesk 3ds Max or Maya.
  • Good English communication and writing skills.
  • Keep a positive team-oriented attitude.
  • Be proactive and self-motivated, work without direct supervision.
  • Willing to relocate to Frankfurt am Main area, Germany.

Responsibilities 

  • Ensure that all aspects of character art production are completed on a timely basis to a high standard.
  • Create documentation, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise.
  • Define budgets for the given platforms.
  • Prototype new technologies on the given platforms.
  • Work closely together with the Animation department.
  • Work together with Research and Development department to improve workflow.
  • Define work processes together with the Art and Project Managers. 

Plusses

  • An strong understanding of:
  • Traditional modeling and sculpting techniques 
    > Human and animal anatomy
    > The game production process
  • Traditional life drawing with numerous life drawing examples in the portfolio.
  • Animation Experience.
  • Cinematic production experience.

Offer

  • A refreshing yet highly professional atmosphere in a diverse team.
  • Flexible work time.
  • FUN.
  • Free public transportation ticket, which lets you use public transport free of charge 24/7.
  • Free onsite German lessons for our employees and partners / spouses.
  • Company language is English. Any additional language is a plus, but not a requirement.
  • Extensive assistance with getting visa, work permits and communication with local authorities.
  • Relocation support.
  • A company apartment for your first few months and help in finding a private apartment….and many more!

Apply for the Position

Published 15 September 2016
Arti Sergeev
Business Head