Developer and Unity C# Programmer Artur Berk has recently shared a brief demo showcasing a cool setup for indicating the angle of a drifting digital car, with the result depending on the angle between forward direction and rigid body velocity.
Powered by Unity, the effect was achieved using World Space Canvas alongside a custom-made shader. Additionally, the author utilized a self-made car controller created for an off-road driving game prototype, with the car's wheels being real rigid bodies with fake soft body physics.
And here are some more of the author's amazing demos, you can check out more of Artur's works here:
And here are some great tutorials on setting up car mechanics in Unity:
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