Environment Art

All Gone: Creating a Creepy Environment in 3ds Max, Megascans & UE5

Othman El Bahraoui has shared the workflow behind the All Gone project, talked about working with Megascans assets, and showed the lighting setup in Unreal Engine 5.

Author

Othman El Bahraoui

Published on

Nov 19, 2021

Abandoned Faith: Creating a Modular Environment in Blender & UE5

Kobus Viljoen has shared the workflow behind the Abandoned Faith project, explained the process of making modular assets, and showed the lighting setup in Unreal Engine 5.

Author

Kobus Viljoen

Published on

Nov 17, 2021

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