Environment Design
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Latest comments
by Amalie Harbor
57 min ago

It's really wonderful can you please help me to make animated characters for game I've also search animated video services in dubai but it's cost too so i decided to make it my self but didn't know about tools characters website so just tell some quick tips?

by Ryan Kingslien
1 hours ago

So proud of you Alina!!!!!!

by Olaf Finkbeiner
1 hours ago

want to meet me i will be there...

Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

838 views
5 comments
Devin Dixon talked about the development of the large interactive UE4 project Ain’t No Mountain, Baby made at Ringling College and her studies. 

15 April, 2019

708 views
Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.

11 April, 2019

7389 views
4 comments
The second part of a guide by Harry Gray will tell you about setting up a scene in Unreal, polishing and optimizing, and more. 

3 April, 2019

3036 views
4 comments
Amber Marie Edwards shared a detailed breakdown of her atmospheric Haunted Chateau made with UE4, Substance tools, Maya, and ZBrush. 

3 April, 2019

1318 views
1 comments
John Moncrief from SideFX shared a very neat workflow, showing how to generate game-ready assets in Houdini.

28 March, 2019

2130 views
PurePolygons made the amazing procedural pack for UE4 available for everyone free of charge.

28 March, 2019

1689 views
Don Arceta talked about the experience of developing Anthem: environment design and production, assets, composition, challenges, and more.

28 March, 2019

2406 views
Take a look at a Steampunk pack that will let you create science fantasy worlds.

27 March, 2019

1369 views
Harry Gray allowed us to repost his guide with numerous technical tips for environment artists. 

27 March, 2019

4899 views

26 March, 2019

1291 views
1 comments
Former DICE magicians are combining real-world scanned data with procedural tools to build stunning virtual worlds in UE4.

20 February, 2019

3239 views
4 comments
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

9385 views
2 comments
Justin Rodriguez, Senior Environment Artist at Firaxis Games, talked about XCOM level production and the hidden storylines added into the game with assets.

11 February, 2019

2252 views
The leader of Hoa team was kind enough to talk about the way they're using the Ghibli style and mixing different elements to build a marvelous game in Unity.

5 February, 2019

6593 views
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

3930 views
Steven Cormann gave a brief talk on matte painting and the way he uses Megascans & SpeedTree and approaches his environments.

1 February, 2019

2046 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

2596 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

4806 views
1 comments
Bart Grzegorzewicz gladly shared the lessons he learned as a level artist and talked about his general workflow in Unreal Engine 4.

8 January, 2019

2056 views
1 comments