Environment Design
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This is beautiful, great work. Would love to walk around in this city

by MSG
11 hours ago

Wow, I am 22 years and self thought still trying to be a good artist, I am using blender in a country where no one cares. Thanks a lot for this inspiring article. I am not as good as this, you are very good.

by Netraraj Pun
17 hours ago

Awesome. Really great tips for beginners like me to start working correctly.

Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

1635 views
Volodymyr Stepaniuk provided a little overview of his huge atmospheric scene built with UE4, Substance Painter, Substance Designer, and Maya.

14 September, 2018

1179 views
1 comments
Maciej Szymaś shared an incredible in-depth breakdown of his huge project made with Unity, Substance, and Blender which is an attempt to unfold a vision in Burton’s style.

13 September, 2018

1204 views
2 comments
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

901 views
Vladyslav Silchuk did a great breakdown of his Wild West Challenge entry made with ZBrush, 3ds Max, Substance Designer, and SpeedTree.

10 September, 2018

1143 views
2 comments
Josh Powers from Quixel recorded a short video, giving a detailed analysis of two popular game engines.

7 September, 2018

1436 views
1 comments
Adam Idris shared a thorough breakdown of his Cryogenic Laboratory made with UE4, Maya, Substance Painter and Toolbag.

7 September, 2018

1468 views
Albert Soto talked about his beautiful environment Path to Petra and the process of creating rock materials in Substance Designer.

7 September, 2018

1625 views
2 comments
The guys behind Tree House Ninjas talked about the way they helped to build the environments in Wolfenstein II.

6 September, 2018

912 views
Senior Environment Artis Robert Berg did a breakdown of his atmospheric UE4 forest scene: photoscanning, shaders and vertex paint, color balance and more!

4 September, 2018

1226 views
Efrem Pivetti gave a talk on his beautiful stylized scenes with an awesome warm mood made with UE4, Substance Painter, Maya, and ZBrush.

29 August, 2018

1645 views
Thunderсloud Studio discussed the new tendency for a stylized look in video games and talked about the way they approach the stylized environment production.

28 August, 2018

2144 views
Cameron Scott, a Gnomon student, shared the process of creating atmospheric Underground Lab in V-Ray, Maya and Substance Painter.

24 August, 2018

1373 views
In this thread, we dwell on the whole point of more technically advanced computer generated images and the way they help to tell developers better stories.

17 August, 2018

1629 views
1 comments
Dominique Buttiens broke down his Wild West ArtStation contest entry that was finished in only 4 weeks and won an honorable mention!

17 August, 2018

1657 views
2 comments
This time, we've prepared a list of some of the environment packs available on the Unity Asset Store.

17 August, 2018

2033 views
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

643 views