Environment Design
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14 hours ago

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Geoffrey Ernault shared his experience and thoughts on concept art, his creative process and inspiration.

16 August, 2019

834 views
Aaron Gwynaire (Defy Reality Entertainment) shared the story of his point-and-click game Neyyah being developed in Blender and Visionaire Studio 5.

13 August, 2019

1088 views
Sergey Noskov talked about setting up environments for his Unity game called 7th Sector.

8 August, 2019

1407 views
Derek Kruk talked about taking the CGMA Organic World Building course and broke down the scene created during his training.

5 July, 2019

1867 views
Robin-Julian Lee did a breakdown of his Mid-Century Hobby Room made in UE4: composition, materials, parallax shader, lighting.

20 June, 2019

2321 views
Jason Booth gave a talk on the terrain engines and his helpful shader generation systems for Unity MicroSpalt and MegaSplat.

20 June, 2019

2909 views
Here's a very good overview of how to use Jason Booth’s MicroSplat terrain shading system in Unity-based projects.

14 June, 2019

1285 views
Afterburner Studios team talked about the development of  Dreamscaper - a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.

11 June, 2019

2486 views
1 comments
Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans.

10 June, 2019

2760 views
Aris Dragonis explained how to use traditional workflow (Zbrush + Photoshop) to create striking realistic scenes.

10 June, 2019

2164 views
Alex Beddows talked about the production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.

6 June, 2019

2633 views
2 comments
Răzvan T. Cristea showed how he uses Houdini to create completely customizable buildings, assets, and props.

5 June, 2019

4698 views
2 comments
Guys from TriloByte kindly gave permission to repost their amazing article on using post-processing in SineSpace.

4 June, 2019

1803 views
Jean-Baptiste Sottile talked about his small realistic project Schooldesk reproduced from a photo in UE4.

29 May, 2019

2769 views
2 comments
The new updated version of the game, supporting GeForce RTX, will be available for the general audience on June 6.

28 May, 2019

1768 views
Lucas Govatos shared the details of his finished puzzle game Epitasis and its development: world-building, music management, lighting, skybox, and more.

28 May, 2019

1927 views
1 comments
Lune from Feline Arts shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more.

23 May, 2019

3038 views
1 comments
Quixel team shared some of the details behind the production of Rebirth, a real-time photorealistic cinematic designed to show the power of UE4 and Megascans.

14 May, 2019

7011 views
The tool is available free of charge as a permanent license until November 2019.

13 May, 2019

2546 views
Twinspell Studio shows the full creation process of their debut project stylized with Maya, Zbrush, Photoshop & UE4.

13 May, 2019

3607 views
1 comments