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guys post some article with unity most of your post are based on UE4

This has come a long way since I last saw it, great job on the final version!

by Charlotte Delannoy
1 days ago

Thanks a lot ! Did you give some masterclass of something ?

Here's a very good overview of how to use Jason Booth’s MicroSplat terrain shading system in Unity-based projects.

14 June, 2019

669 views
Afterburner Studios team talked about the development of  Dreamscaper - a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.

11 June, 2019

1364 views
1 comments
Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans.

10 June, 2019

1594 views
Aris Dragonis explained how to use traditional workflow (Zbrush + Photoshop) to create striking realistic scenes.

10 June, 2019

1349 views
Alex Beddows talked about the production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.

6 June, 2019

1716 views
2 comments
Răzvan T. Cristea showed how he uses Houdini to create completely customizable buildings, assets, and props.

5 June, 2019

2994 views
2 comments
Guys from TriloByte kindly gave permission to repost their amazing article on using post-processing in SineSpace.

4 June, 2019

1290 views
Jean-Baptiste Sottile talked about his small realistic project Schooldesk reproduced from a photo in UE4.

29 May, 2019

1975 views
2 comments
The new updated version of the game, supporting GeForce RTX, will be available for the general audience on June 6.

28 May, 2019

1443 views
Lucas Govatos shared the details of his finished puzzle game Epitasis and its development: world-building, music management, lighting, skybox, and more.

28 May, 2019

1441 views
1 comments
Lune from Feline Arts shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more.

23 May, 2019

2421 views
1 comments
Quixel team shared some of the details behind the production of Rebirth, a real-time photorealistic cinematic designed to show the power of UE4 and Megascans.

14 May, 2019

5615 views
The tool is available free of charge as a permanent license until November 2019.

13 May, 2019

2080 views
Twinspell Studio shows the full creation process of their debut project stylized with Maya, Zbrush, Photoshop & UE4.

13 May, 2019

2845 views
1 comments
Bruno Fontan has taken a CGMA course Art of Lighting for Games and talked about the structure of the course, the tasks, lighting workflow, and more.

10 May, 2019

2265 views
Vladimir Lepotic did a breakdown of his Library scene made in UE4: adding variety to the scene elements, crafting cables, setting up & baking lights, and more.

7 May, 2019

3408 views
1 comments
Melisa Cetinalp talked about creating a realistic modular scene made withing CGMA course UE4 Modular Environments mentored by Clinton Crumpler.

2 May, 2019

1434 views
5 comments
Every month the Unreal Marketplace team chooses the content that could be downloaded the whole month for free.

1 May, 2019

2278 views
Chief technical artist Gabriel Enriquez allowed us to repost this amazing post, describing a step-by-step breakdown of a fantasy castle.

30 April, 2019

2233 views
2 comments
Lucas DZIURA prepared a breakdown of another procedural generator - this time for hexagonal maps that can be 3D printed and used for board games.

24 April, 2019

3123 views
1 comments