Environment Design
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Latest comments

what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
4 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
15 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

2748 views
1 comments
Justin Rodriguez, Senior Environment Artist at Firaxis Games, talked about XCOM level production and the hidden storylines added into the game with assets.

11 February, 2019

1480 views
The leader of Hoa team was kind enough to talk about the way they're using the Ghibli style and mixing different elements to build a marvelous game in Unity.

5 February, 2019

4529 views
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

2524 views
Steven Cormann gave a brief talk on matte painting and the way he uses Megascans & SpeedTree and approaches his environments.

1 February, 2019

1504 views
Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

1871 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

3534 views
1 comments
Bart Grzegorzewicz gladly shared the lessons he learned as a level artist and talked about his general workflow in Unreal Engine 4.

8 January, 2019

1613 views
1 comments
Wojciech Chalinski talked about his Max Payne Roscoe Street Station made in UE4: grid, modeling, textures, lighting and more.

3 January, 2019

2893 views
4 comments
Nora Nirvaluce talked about the lighting studies and her setup in the UE4 project Morigesh Forest Lighting.

31 December, 2018

2799 views
Ellen Shelley provided a breakdown of her atmospheric scene in UE4 inspired by the amazing Hollow Knight. 

24 December, 2018

2750 views
Florent Tunno gave a talk on his recent relighting experiments in Unreal.

22 December, 2018

3691 views
Tyler Anlauf prepared a detailed breakdown of his modular Roman environment and talked about blockout, assembly, lighting, post process, composition and more.

18 December, 2018

4598 views
4 comments
The team of Incineration Productions was kind enough to talk about the production of their game Third Omen in Unity.

17 December, 2018

1908 views
1 comments
Jeryce Dianingana did a breakdown of his stunning Oni Shrine environment made in Unity which won him the 3rd place in ArtStation's Feudal Japan Challenge.

14 December, 2018

2823 views
3 comments
Michael Gerard shared the details of his process of working on natural scenes and vegetation with UE4, SpeedTree, and Quixel Mixer.

13 December, 2018

2955 views
Sephine Cruz talked about her recent personal project The Abandoned Palace Courtyard, the importance of storytelling, modular approach benefits and more.

11 December, 2018

3895 views
Harley Wilson gave a talk on his lighting studies and experiments in UE4, the way he applied 3 Levels of Detail rule to lighting and more.

10 December, 2018

2540 views
Mauriccio Torres has been tutored by Ryan Benno and shared some details about the mentorship, his project and Ultimate Trim technique that was of great help.

7 December, 2018

1661 views
1 comments
Dorian Marchesin gave a little talk on V-Ray and rendering engines in general and lighting.

7 December, 2018

3043 views