Environment Design
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Really amazing and inspiring.

Jeryce Dianingana did a breakdown of his stunning Oni Shrine environment made in Unity which won him the 3rd place in ArtStation's Feudal Japan Challenge.

14 December, 2018

704 views
3 comments
Sephine Cruz talked about her recent personal project The Abandoned Palace Courtyard, the importance of storytelling, modular approach benefits and more.

11 December, 2018

1693 views
Harley Wilson gave a talk on his lighting studies and experiments in UE4, the way he applied 3 Levels of Detail rule to lighting and more.

10 December, 2018

1386 views
Mauriccio Torres has been tutored by Ryan Benno and shared some details about the mentorship, his project and Ultimate Trim technique that was of great help.

7 December, 2018

1176 views
1 comments
Dorian Marchesin gave a little talk on V-Ray and rendering engines in general and lighting.

7 December, 2018

1992 views
Nic Belliard talked about the way he managed to create playable a comic strip in 3D with shaders, image overlaying and lighting preserving a hand-painted look.

3 December, 2018

1881 views
2 comments
Benjamin Roach shared a story about his path to a Level Designer and his work on locations for VR game Ready Player One: texturing, lighting, assets and more.

30 November, 2018

1692 views
Mike Peterson gave a small talk on lighting in one of his recent projects My Haunted House, post effects, modification of ready scenes and more.

28 November, 2018

1639 views
Jonathan Benainous kindly shared the details behind his pipeline for creating amazing intricate materials for Assassin’s Creed Odyssey with Substance Tools.

27 November, 2018

3385 views
1 comments
Efrem Pivetti did a breakdown of his recent environment Efsunkâr the Hidden City and a character for it made with UE4, Maya, ZBrush, and Substance Painter.

27 November, 2018

1787 views
Matt Olson did a detailed breakdown of his nostalgic sci-fi environment inspired by movies Alien & Serenity and made with UE4: modular assets, lighting & more.

26 November, 2018

2196 views
Saher Tarek talked about assembling, compositing and lighting a vast Ice Castle environment, produced with the help of ready packs from KitBash3d and UE Market.

22 November, 2018

1855 views
Olivia Sullivan gave a write-up on her environment study made with UE4 in which she tried to recreate a vivid landscape painted by Hubert Robert.

20 November, 2018

1680 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

2193 views
2 comments
Andrew Maximov talked about the way Promethean AI learns assets and materials and how it can study games to help you make better games faster.

13 November, 2018

3668 views
8 comments
The archviz studio Polymachine team talked about their field, its current challenges, the role of Houdini and procedural approach in their pipeline, and more.

8 November, 2018

1970 views
4 comments
Mike Gomez did a breakdown of his atmospheric aircraft hangar made with UE4 and Substance Tools.

8 November, 2018

2585 views
Promethean AI has just released a first video of the new tool, which will change environment art production forever.

6 November, 2018

2397 views
13 comments
Aron Kamolz talked about the way he produces incredibly realistic landscapes with Vue and World Machine, compared Vue and SpeedTree and more.

5 November, 2018

2130 views