If you are looking for ready solutions to ease and accelerate the environment production, check these terrain, foliage, sky and texture tools for Unity!
With Tenkoku Unity users will get a highly accurate dynamic sky and weather rendering with the complete 24-hour day-night-year cycle, adjustable lighting, cloud formations, and different weather effects. The asset has many customizable features which open you the door to endless experiments and mesmerizing results. It does influence the performance, however, the developer is constantly bringing new updates with fixes, and the customers leave very enthusiastic and positive reviews. What’s more, the system is now rewritten in C#.
Among other features there are:
Gaia is an impressively quick tool that allows you to produce mobile, VR, and desktop environments within a short period of time. With it, you can generate fully procedural terrains, craft them manually or combine both approaches to make new scenes the way you like. The tool comes with sample assets (village exteriors kit, rocks, grass, textures, trees and more) that will considerably reduce the setup time if you need to deal with it quickly.
Gaia will allow you to:
Another versatile tool for terrains Landscape Auto Material which lets users automatically texture landscapes based on height, slopes and other parameters as well as paint foliage with Multi Foliage Brush Tool combining different foliage types simultaneously. Please note, however, that at the moment this asset is not suitable for the Unity 2018 users, only Unity 2017 and earlier.
LAM comes with the following features:
The third and the final terrain tool in our list – Vegetation Studio Pro. VSP gives Unity users the ability to spawn and render vegetation based on a customizable set of rules. Create reusable vegetation packages with any trees and plants you want, set placements rules, add custom biomes and use a custom render system to produce extensive maps.
VSP has:
Texture Creator is a nice and cheap asset to wrap up the toolset for quick environment production. With it, you can easily create materials from pictures of any size right inside Unity. Create seamless diffuse, normal, height, specular and occlusion maps, and TC will assign all the maps automatically to speed up your work. This is a great option for those who are looking for a tool to produce simple materials on the fly.