Nicolas Roth shared an insightful breakdown explaining how the Vesper – The Mad Emperor project was made.
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3D Artist and Animator at Black Salt Games Michael Bastiaens told us about the team's approach to creature design in DREDGE, discussing the pipeline and the tools they use.
Pablo Blanes has walked us through the Roman Colosseum project, sharing how the procedural 3D material was made and detailing his workflow in Substance 3D Designer.
Members of the Floating Rock Studio team told us about the production process behind the trailer for their Kyoryu project, discussing art direction, animation, and the tech side of things.
The mudstack team has shared with us some invaluable guidelines for studios on how to accelerate feedback and iteration processes, and ultimately launch the IP faster.
- 1Ubisoft Allegedly Interrupts Gameplay with Pop-Up Ads
- 2PUBG Developer Announces a UE5-Powered Rival to EA's The Sims
- 3A Co-Op PvE Game That Mixes FTL and Sea of Thieves
- 4AI-Powered Text-to-Video Generator Pika Has Been Released
- 5A Programmer Presents a Mind-Blowing Multi-Window Adaptive Experience
- 6A New Tactical FPS With Crysis Vibes Aims to Simulate the Human Body
Bethesda Continues to Defend Starfield by Replying to Steam ReviewsYou want to play a boring space game, go play No Man's Sky. Peopl...·
Check Out a New Image-to-Video Solution Powered by Diffusion ModelsTired of AI content that has no place here, on a site that is supposed...·
The Königsberg Castle Reimagined in 3D Ghibli-StyleThis was a lot of fun to create. I’m so happy that you like it.·
Everyone Who Has Leaked Anything Related to GTA 6 Should Be Kicked Into a VolcanoThat voice actor did an amazing job on the game. Props to him for stan...·
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