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Learn How This Smaug-Inspired Stylized 3D Character Animation Was Made
Nicolas Roth shared an insightful breakdown explaining how the Vesper – The Mad Emperor project was made.
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Tidal Terrors: Designing the Monsters of DREDGE
3D Artist and Animator at Black Salt Games Michael Bastiaens told us about the team's approach to creature design in DREDGE, discussing the pipeline and the tools they use.
Creating a Fully-Procedural Material Based on the Colosseum In Substance 3D Designer
Pablo Blanes has walked us through the Roman Colosseum project, sharing how the procedural 3D material was made and detailing his workflow in Substance 3D Designer.
Floating Rock Studio Discusses The Trailer For Its Debut IP – Kyoryu
Members of the Floating Rock Studio team told us about the production process behind the trailer for their Kyoryu project, discussing art direction, animation, and the tech side of things.
3 Tips on Rapid Iteration for Digital Art Teams: Launch Your Game Faster
The mudstack team has shared with us some invaluable guidelines for studios on how to accelerate feedback and iteration processes, and ultimately launch the IP faster.