Feature
AR Thing: Transform the Entire World into a Game Environment
Creative Technologist Shay Segal shared a detailed breakdown of the AR Thing project, explained the workflows in Unity and Blender, and showed how the multiplayer was set up.
Breakdown: Creating a Virtual Ragdoll Puppet in Unreal Engine
3D Artist and Animator Peter Javidpour shared a breakdown of the Digital Puppeteering demo, explained the working process in Unreal Engine, and told us how a virtual camera rig was used to create the project.
Creating Animation-Ready Clothes Simulation in Marvelous Designer
Pankaj Kholiya has shared the working process behind his animation-ready clothes simulation project, explained how the clothes were blocked out and textured, and detailed the process of creating animation in Marvelous Designer.
Creating an Old Shipyard in Maya, Substance 3D Painter & Unreal Engine 5
Andrei Egorov has shared the working process behind the Old Shipyard project, explained how props and a character were modeled, and discussed using Unreal Engine's Lumen to set up the lighting.
Modeling an Iceboat Using Fusion 360, Blender & Substance 3D Painter
Mijaíl Záitsev has shared the workflow behind the IceBoat project and showed the texturing process, explaining how the wood layers were created.
BigMediumSmall on Creating 3D Faces from Photos Using KeenTools FaceBuilder for Blender
Jama Jurabaev and Oleg Zherebin from BigMediumSmall shared their character creation pipeline using a mix of photogrammetry and FaceBuilder and discussed how the clothes were made for The Wild West pack.
Creating Photorealistic Geralt of Rivia in Houdini & Substance 3D
Vishwesh Taskar has shared an extensive breakdown of the Geralt of Rivia project, explained how the character's face and outfit were modeled, and gave some tips on how to achieve realistic-looking skin.
Airborn: Creating Characters for a Stylized 3D Animation
The Airborn Studios team has returned to 80 Level to share a comprehensive overview of the character and creature creation processes behind the Airborn UE5 Showcase.
Recreating The Walking Dead's Rick Grimes in ZBrush & Substance 3D Painter
Rosanna Perrucci shared the workflow behind the 3D model of Rick Grimes, explained how the hair and clothes were made, and showed how the lighting was set up to capture the mood of the picture.