positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com
Moses Saintfleur provided an awesome opportunity to download two of his UE4 environments for free. You can get the freebies until June 15th, 2019.
This scene not only helped the artist with getting a job at an AAA studio but provided an income of over $4000 on the Unreal Marketplace.
Right now Moses is working on the “Ultimate Environment Art Course Vol. 1” that will cover Modeling Techniques, Sculpting, Normal Baking, Lighting, Presentation, Modular Assets, Composition, Color , Channel Packing, Procedural Texturing, Post-Processing, Color grading, Decals, Multiple UV Sets, Vertex Painting, and More!
And the list of the covered tools also looks quite huge: 3Ds Max, Maya, Zbrush, Substance Painter, Substance Designer, Marvelous Designer, Unreal Engine, Marmoset Toolbag, Photoshop, After Effects, Adobe Media Encoder.
Looks like Moses is working on something really huge. Check out the course’s page.
You can also check our recent interviews featuring Moses’ works:
Here Moses Saintfleur shared a video breakdown of his Wicker Basket from Terra Online made in ZBrush, Maya, Substance Painter, and Toolbag.