Claudio Norori talked about the development process behind the upcoming open-world survival game Arctico, discussed the game's art style, and told us how to use lighting to evoke calmness.
Lead Character Artist at Larian Studios Alena Dubrovina has shared the working process behind characters made for Baldur's Gate 3, talked about the tools the team uses, and explained how the entire character art pipeline has evolved over the years.
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the second part, the team has talked about environments, characters, tools they used in production, and more.
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the first part, the team has talked about general gameplay and combat mechanics.
Digital Artist and Game Developer José Tijerín has told us about the character creation process behind his upcoming visual novel Dear Althea and explained why Reallusion's Character Creator was picked as a go-to tool.
The CEO at ZibraAI Alex Petrenko has talked about their new plugin that uses the synergy of physical solvers and ML-based neural object representation to simulate liquids, discussed the company's future plans, a gave us the behind-the-scenes look at how Zibra Liquids works.
Modder and YouTuber known for creating great Star Wars mods Corey Loses talked about the development process, shared some thoughts about working in a team, and gave a piece of advice for beginning modders.
Cococucumber's Co-Founder Vanessa Chia talked about their recently released game Echo Generation, discussed the game's production and art style, and touched upon gameplay mechanics.
Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.
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