Gamedev

Histera on Developing a Multiplayer First-Person Shooter Game in Unity

StickyLock Games' Jamel Ziaty has offered an exclusive behind-the-scenes look at the studio's upcoming FPS Histera, explaining how Unity's DOTS and Unity Gaming Services help the team set up the game's multiplayer component.

Jamel Ziaty

Mar 28, 2024

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Light Brick Talks LEGO Builder's Journey's Development & Unity's visionOS Support

Light Brick Studio's Technical Lead Mikkel Fredborg discussed the story and development of LEGO Builder's Journey, spoke about what makes Apple Vision Pro different from other headsets, and provided a detailed overview of Unity's support for visionOS.

Mikkel Fredborg

Mar 22, 2024

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Postmortem: Developing a Game With a Distinct Indonesian Identity

Dimas Novan D told us about the history and development process behind A Space for the Unbound, talked about promoting the game and working with the community, and shared some advice on how to get noticed.

Dimas Novan D

Mar 20, 2024

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Postmortem: Creating a Sequel to a Cozy Retro-Style Game Coffee Talk

The Toge Productions team explained how Coffee Talk's warm and calm atmosphere was achieved, discussed the history behind the first game in the series, and shared some advice on how to get noticed as an indie developer.

Toge Productions

Mar 19, 2024

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Workflow For Creating a Low Poly Western World Game in Unity

Ivo J. has shared a comprehensive workflow of Rzberry, a cartoonish action-adventure Low Poly Western World game, focusing on level design, composition, asset workflow, and lighting. 

Ivo J

Mar 15, 2024

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Virtuos: The Code Behind Remakes, Remasters & Adaptations

The Virtuos team told us about developing video game remakes, remasters, and adaptations and explained how the production process differs from creating brand-new, original titles from scratch.

The Virtuos Team

Mar 13, 2024

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Postmortem: Developing Viewfinder, a Surreal Perception-Bending Puzzle Game

Sad Owl Studios' Game Director Matt Stark shared some insights into the production process behind Viewfinder, discussed optimizing the game for different platforms, and recounted the game's successful launch.

Matt Stark

Mar 11, 2024

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SuperGears on Developing a Comprehensive Racing Game in Unity

SuperGears Games' Co-Founder and CEO Yasin Demirden has joined 80 Level to provide a behind-the-scenes look at Racing Kingdom, an ambitious Unity-powered racing game that aims to redefine the mobile gaming landscape.

Yasin Demirden

Mar 08, 2024

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Learn How This Unity-Powered RTS Displays Thousands of Entities on Screen at the Same Time

Digital Sun's Jorge García spoke about the team's upcoming LEGO-inspired RTS Cataclismo, explaining how the team leveraged Unity's DOTS to display thousands of characters on screen all at the same time.

Jorge García Vega

Mar 01, 2024

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