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Latest comments
by Madhav Bharadwaj
1 hours ago

will the course contain timelapses?

Amazing Scene!..Great work.

Very interesting! Thank you Valery for such a useful review of your work!

One of the developers of #DRIVE, Karol Miklas, talked about the development of the game: art direction, asset workflow, map generation, and more.

25 March, 2019

727 views
The team behind Spellbreak talked about the development of their game: art style, environment production, texturing, VFX, and more.

21 March, 2019

1129 views
1 comments
The team behind the game Atlas' Fate: Between Light & Darkness talked about the art style, the development process, shadow and sonar mechanics, and effects.

13 March, 2019

1341 views
The team of Avalanche Studios shared the details behind the development of Generation Zero, an anticipated open world game that will be out at the end of March.

12 March, 2019

1639 views
1 comments
Robson Paiva shared some details behind his indie game REDO! which he developed all alone with the help of GameMaker. 

1 March, 2019

947 views
Let's have a look at another amazing GDC 2017 session.

7 February, 2019

911 views
11 bit studios team talked about their successful title This War of Mine: how it started, language of the game, character production, technical peculiarities.

29 January, 2019

1498 views
Doug Holder gave a talk on his career path and the development of the Unity-based game EXE: Mainframe: art style, level design, VFX, controls and more.

21 December, 2018

1666 views
The team of Incineration Productions was kind enough to talk about the production of their game Third Omen in Unity.

17 December, 2018

2081 views
1 comments
Ricardo Teixeira with the rest of the Amplify Creations team discussed their new title in progress Decay of Logos set in a fantasy world and based on Unity.

5 December, 2018

2518 views
Chris Bolton, Creative Director at Astrofish Games, talked with us about their new VR title Ground Runner: Trials, its development, testing stage and more.

29 November, 2018

1420 views
1 comments
Nathaniel Berens shared the details behind the development of his newly-released game Sagebrush with lo-fi aesthetics, a one-man project made in Unity 2017.

16 November, 2018

1733 views
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

3413 views
1 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2753 views
Max Bezugly discussed the difficulties and the delights of shifting from being a game artist to being a full-time game developer.

8 October, 2018

3362 views
David Lesperance shared the details of his huge Indie project Crimson Moon that combines the artist's love of heavy metal, horrors and video games and is managed by the artist alone.

24 July, 2018

2484 views
1 comments
Anton Gonzalez and Andrew McLennan-Murray talked about animation, VFX, controls and enemy Ai in their new Dark Souls-inspired game Dungeonhaven.

13 July, 2018

3074 views
Josip Barisic from Gamepires talked about the team's work on SCUM, a game that features beautiful vegetation and great survival mechanics.

29 June, 2018

7805 views
11 comments
Black Wind Foundation talked about some of the technical challenges of bringing the award-winning adventure game from desktop and consoles to mobile platforms.

13 June, 2018

2734 views
The fifth part of a study by Calvin Simpson with a look at setting up abilities and more on level design.n level design.

28 May, 2018

2369 views