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Elijah Horner, one of the developers behind F.R.O.G., talked about their title that features a cute frog with a shootable tongue.

17 July, 2019

572 views
Silent Road Team talked about their title under development Afterlight, a 2.5D sci-fi symbolic side scroller: environment design, shaders, lighting, and more.

10 July, 2019

1300 views
Hyper Games Team talked about their indie title Morkredd: use of shadows, level design, tile-based level editor, and more.

9 July, 2019

1707 views
The Rewired team gave a talk on their indie side-scroller made within 10 weeks and talked about everything from prototyping to game mechanics and challenges.

3 July, 2019

2013 views
Ulli Berthold talked about Sinespace, the development of FPS components for the platform and gave recommendations to those who want to create something big.

25 June, 2019

1142 views
Danny Day talked about his arcade game Drawkanoid that won him the first place at Nordic Game Discovery Contest 2019! Crazy VFX and game mechanics and more.

21 June, 2019

1233 views
5 comments
Vinícius Cortez, the founder of Cortez Productions and Darkness Paradox, gave a sneak peek into the game concept, visuals, mechanics, and storyline.

7 June, 2019

1350 views
Oscar Bernelind, a VFX artist at Avalanche Studios, kindly shared the details of the VFX production for Rage 2

4 June, 2019

1564 views
1 comments
Lucas Govatos shared the details of his finished puzzle game Epitasis and its development: world-building, music management, lighting, skybox, and more.

28 May, 2019

1729 views
1 comments
James Petruzzi talked about the development of the metroidvania game Chasm: level generation, battle mechanics, pixel art, Kickstarter campaign, and more.

27 May, 2019

1501 views
1 comments
Justin Mosiman talked about UFPS and the advantages of this all-in-one FPS kit for Unity. 

24 May, 2019

1459 views
The team of Toppluva AB talked about the development of their mobile game Grand Mountain Adventure, its idea, technical decision, camera work, and more.

17 May, 2019

2513 views
Matthew Canei shared the details behind the project Hanako: Honor & Blade being made in UE4.

1 May, 2019

1427 views
Game Creative Director Wojciech Pazdur talked about making a photorealistic and non-linear game Chernobolyte.

24 April, 2019

2729 views
1 comments
Troglobytes Games gave a talk on the development of their thrilling title HyperParasite, 80s art style, level generation, VFX, and more.

17 April, 2019

1414 views
The team of Oh BiBi talked about the development of FRAG, a mobile competitive shooter: challenges of the genre, character development, level design, and more.

12 April, 2019

1328 views
Nolla Games kindly talked about the technical decisions behind their game Noita with fascinating mechanics and an endless amount of simulated pixels. 

5 April, 2019

3079 views
5 comments
Mono Studio talked about their first RPG title INSOMNIA: The Ark, the way it was developed, and the challenges.

1 April, 2019

2003 views
One of the developers of #DRIVE, Karol Miklas, talked about the development of the game: art direction, asset workflow, map generation, and more.

25 March, 2019

5432 views
The team behind Spellbreak talked about the development of their game: art style, environment production, texturing, VFX, and more.

21 March, 2019

2724 views
1 comments