GDC: Using AI Controlled Players to Test The Division

The Ubisoft team knows a lot about big open-world games, and if you want to learn something from them, don’t miss the 2019 Game Developers Conference next month.

The Ubisoft team knows a lot about big open-world games, and if you want to learn something from them, don’t miss the 2019 Game Developers Conference next month where they will be discussing improving game testing through automation.

In a GDC 2019 Programming track talk on “Automated Testing: Using AI Controlled Players to Test ‘The Division’” Ubisoft’s Jose Paredes and Pete Jones will discuss how Ubisoft Reflections tested The Division using “Client Bots” — AI that is said to take control of the player, mimicking human input while also reporting issues.

“Applications of this technology include automated mission play through and report generation, follow bots that help QC and level designers to test multiplayer missions solo, streets wandering for performance data gathering, a general purpose platform for any bespoke testing and a tool to assist bug reproduction,” states the description.

“This session will present the motivations behind the system, citing many of the Ubisoft Reflections team’s use cases to give insight into the internal architecture of their client bots, the challenges they faced, and best practices on how to build content to support such a technology.”

You can get more details here.

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