Generating HeightField Terrain Textures in Houdini

Let’s check out a session by SideFX and Alex Dracott about generating HeightField terrain textures in Houdini.

Have you visited this year’s GDC? What was your favorite part? What was the most useful session? Share your thoughts in the comments! In the meantime, let’s check out a session by SideFX and Alex Dracott about generating HeightField terrain textures in Houdini. Study the basic pipeline of taking mask and height information from your Heightfield terrain, and more!

This session will be focused on generating HeightField terrain textures within Houdini. Specifically it will cover the basic pipeline of taking mask and height information from your Heightfield terrain, bringing it into a COP image network to generate textures and splat maps, and finally bringing it back onto your terrain or saving for later use.

Go Procedural 

Make sure to check out the Go Procedural channel on Vimeo for more videos on Houdini. 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more