Great Real-Time Water Simulation Made in Unity With Zibra Liquids

The project was created by ZibraAI's Mykhailo Moroz.

Lead 3D Research Engineer at ZibraAI Mykhailo Moroz continues working on the company's Zibra Liquids plug-in and showcasing the newly-added improvements and enhancements. This time, continuing on the topic of foam, the developer presented an impressive real-time water simulation with incredibly-realistic whitewater particles set up in Unity. According to Mykhailo, the upgraded version of foam features "partial foam occlusion from liquid absorption and better foam physics".

And here are some of the author's previous showcases:

For those unaware, Zibra Liquids is a cross-platform GPU-based plug-in for real-time fluid physics simulation and rendering. The tool is powered by artificial intelligence-based technology for neural object representations to automatically set up the interaction of 3D objects of arbitrary shape with different types of fluids. You can learn more about the plug-in here.

Check out more of Mykhailo's projects here and don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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