Check out this version of the notorious Grove Street made in Maya, Substance 3D Painter, Megascans & Unreal Engine 4.
With all this GTA drama going on all across the Internet, it is very easy to become overflown with negativity simply due to the sheer amount of emotions that the remastered trilogy has brought. To help reduce all this negativity, here's Environment Artist Zheng Zhangming's take on the famous Grove Street from GTA: San Andreas.
The environment itself was created using Maya, Substance 3D Painter, Megascans, SpeedTree, and Unreal Engine 4 and released by the author a year ago. According to Zhangming, it took about a month to finish the project and it was a blast working on it. Plus, the author did some quick lighting studies based on the projects, showcasing the capabilities of the software and the author's skills.
We highly encourage you to visit Zheng Zhangming's ArtStation Page to check out more cool environments made in Unreal Engine. Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.