See 5 packs with assets, modular meshes, materials, decals, and blueprints based on amazing UE4 environments.
Merlin's Cave is a UE4 environment created by Lea Kronenberger that won the 1st place in the ArtStation challenge The Legend of King Arthur. In collaboration with Leartes Studios, Lea created a pack with models, blueprints, decals, and materials used in her scene that can be used for Medieval interiors, caves, dungeons, themed locations, and level art.
Read the breakdown of Lea's environment in our article:
1970's New York City Alley is a UE4 scene created by Victor Ullmann under the mentorship of Ryan Benno. The pack published by Leartes Studios includes the props, building parts, roads, decals, and materials used in the environment.
Note from the publisher: due to a known engine bug with vertex painting, a warning may be displayed about spending 0.0s repairing painted vertex colors. This warning can be removed by manually resaving the level.
Read about the production of this environment in our article:
Nordic/Viking Landscape pack is based on Antonio Bravo's 3D environment and includes generic meshes, shaders, and materials that perfectly fit organic environments. The scene goes in sunny and snowy versions, with water shaders, customizable maps, and paintable materials for grass, rock, snow, and other surfaces.
The Rally Point is a modular environment made by Guillaume Hecht in UE4. The pack from Leartes Studios includes a big variety of high-quality props, modular pieces, materials, and decals used in the scene.
Read about the production of this scene in our article:
War Room is a UE4 environment made by John Teodoro for the ArtStation challenge Feudal Japan. The pack published by Leates Studios in collaboration with the artist includes weapons, sculptures, interior elements, armor as well as textures and materials used in the scene.