Andreas Glad and SideFX shared a new guide to generating projectiles in Houdini for Unreal.
In this tutorial, I’ll show how to create a Paintsplat projectile in Unreal Engine 4. I’ll take you through the creation of Vertex Animation Texture splashes as well as creating a decal based on baking a FLIP splat. We will start with an empty Houdini scene and finish with a paintlaunching gun in the engine!
Did you find the guide useful? Share your thoughts in the comments below.