Articles
Realistic Rain Simulation Created With Houdini 20
Jafar Dashtinejad experimented with the latest version of Houdini and shared the results.
Ian Smith on Becoming an Artist & Houdini's New Project Pegasus
CG Supervisor Ian Smith told us about becoming a Digital Artist, explained how he learned Houdini, and spoke about SideFX's new procedural UE5-powered environment Project Pegasus.
Look How You Can Set Up Underwater Lighting in Unreal Engine 5
Stef Bracke talked about the Azurean Depths project, sharing how the underwater environment was created with Unreal Engine's PCG and detailing the creation process behind caustics, lighting, and post-process stages.
SideFX's Houdini/UE5-Made Tech Demo Project Pegasus Goes Live
The first bundle of tutorials has already been released by the team.
Procedural Infection Tool For Houdini & Unreal Engine 5
The tool allows one to populate 3D scenes with creepy fleshy veins.
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An Artist Previews a Hair & Clothes Simulation Setup in Houdini
The setup was created for an upcoming CFX course by Aurélie Duret.
This Fully Procedural Bridge Asset Was Made in Houdini
Kamal Chhabria showcased a great procedural HDA that supports Unreal Engine 5.
Procedurally-Made Stylized Village in Houdini & Unreal Engine 5
3D Artist Sopdet demonstrated an impressive village environment that at first glance can be mistaken for a real-life painting.
Surfacing Submarine Simulation Set Up in Houdini & Blender
Tech Artist 般常人 unveiled a new Houdini-powered project.