How to Set Up Retopology in Blender

A thorough guide from Zacharias Reinhardt.

 has published a video guide on how to set up everything properly in Blender and start retopologizing your work.

1. You need a 3d object as foundation, e.g. a dynamic topology sculpting (Blender Sculpting tutorial here

2. Add -> Mesh -> Plane

3. Header 3D View:

  • Enable “Snap during transform”
  • Set the “Snap Element” to “Face”
  • Enable “Project individual elements on the surfacte of other objects”

4. Properties Editor -> Modifier -> Add Modifier:

  • Mirror Modifier: Enable “Clipping”
  • Subdivision Surface Modifier: Set “View” to 2
  • Shrinkwrap Modifier: Set “Target” to the sculpting mesh, “Offset” to 0,002, enable “Keep Above Surface” enable the triangle symbol in the headerof this modifier

5. Properties Editor -> Material -> Add New:

  • Change the “Viewport Color” under “Settings”

The guide is also available in German. Make sure to check out artist’s website with other tutorials and different projects.

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