positional constraints over time as a space-time optimization problem in the tangent space of the curves driving the animation controls. Their method has the key properties that it allows for the manipulation of positions and orientations over time. https://www.lost-identification.com
John Moncrief from SideFX shared a very neat workflow, showing how to generate game-ready assets in Houdini.
In case you’ve missed GDC 2019 last week, SideFX released a bunch of great lectures online. In this particular video, we’ve got John Moncrief – the Education Training Lead at SideFX – talk about procedurals and how you can use it in your project to build great art directable content.
John provided an introduction to procedural modelling, explained what proceduralism all about (and what’s it not), and demonstrated how to harness its power to generate better models.
If you’re new to Houdini, definitely check this short lecture and maybe this could help your new project! You can find more talks here.