Learn the Anatomy of Attacks in Combat Games With This Article

Here's what you need to know to add a meaningful, rewarding, and skill-based fight to your combat games.

Back in 2020, GD Keys published a great article that discusses the anatomy of an attack in combat-related games. Covering a variety of topics, from making animations to working with input lag, the article dissects what makes up an attack, both for the player and for the enemies the player is fighting, and highlights the key components like readability, fairness, skill, challenge, purpose, etc.

If you are a game developer and is currently working on a game that involves fighting you will need to consider things like pacing, enemy AI and decision trees, group AI, player’s abilities and metrics, player’s strategies, difficulty management and rationalization, hitboxes and hurtboxes, and a myriad of other things, and GD Keys' article gives an in-depth explanation of all of this things and more.

You can read the entire article by clicking this link. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Anonymous user

    Thanks for the kind words, and glad to see this article is helping fellow devs :) Good luck all with your combat design!

    Nico - GDKeys

    1

    Anonymous user

    ·2 years ago·

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