Level Design
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Utrecht NL   29, Jun — 30, Jun
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Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
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I recommend that you watch his Intro to 3D Coat and Intro to Destruction art videos. After learning the techniques he used in the video this course will make a lot more sense.

AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.

W T F!!! Why, really don't understand, EA = just a fucking looser company!

Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

522 views
1 comments
Chuang Ma made a short review of his marvelous Italian scene created with UE4. With this project, he became one of the NVIDIA Edge Program Recipients in April 2018.

6 June, 2018

1235 views
Nathan Cheever detailed his approach to the creation and planning of video game worlds.

4 June, 2018

1935 views
Jason Mojica allowed us to repost his article on the mechanics behind the stealth levels of Payday 2.

29 May, 2018

1609 views
The fifth part of a study by Calvin Simpson with a look at setting up abilities and more on level design.n level design.

28 May, 2018

1147 views
Take some time to read an in-depth article on the basics of immersive simulation games by Maxim Samoylenko.

27 May, 2018

1331 views
2 comments
David Shaver gave some tips on game navigation, discussed the importance of blocking out, showed how you can use gameplay to guide a player, and more in our new interview.

23 May, 2018

3599 views
4 comments
Let's continue to study the breakdown of Dishonored by Calvin Simpson.

17 May, 2018

1956 views
Check out Overwatch Assistant Game Director Aaron Keller talking with Ars Technica about the production of the Rialto map.

11 May, 2018

2371 views
A great book for artists, who want to get the basics of the Houdini package and stuff you can do with it.

16 March, 2018

2920 views
Michael Barclay did a very interesting talk about the way he approaches the creation of levels for games.

15 February, 2018

3723 views
Max Pears comes back with another portion of tips and tricks for game designers.

15 February, 2018

2311 views
We've talked with Dave Cardwell and the wonderful folks at Brio VR to learn more about the new tool, which allows to quickly gather VR-scenes even if you're not into 3d modeling.

14 February, 2018

2750 views
We've talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.

2 February, 2018

3465 views
1 comments
We were lucky to talk to the amazing team behind a popular online shooter Escape from Tarkov and discussed the amazing technology, which powers this product.

31 January, 2018

6937 views
20 comments
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

29 January, 2018

1999 views
A new environment design contest with some killer landscape assets as prizes. Share your WIP in our new group on Facebook!

17 January, 2018

1257 views
We've talked with the wonderful people from Radial Games about the way they approach game production for VR platforms.

15 January, 2018

1115 views
Andres Rodriguez discusses the blocking process and explains how to get the most from this vital step in the environment creation process.

5 January, 2018

2838 views