Level Design
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This is beautiful, great work. Would love to walk around in this city

by MSG
12 hours ago

Wow, I am 22 years and self thought still trying to be a good artist, I am using blender in a country where no one cares. Thanks a lot for this inspiring article. I am not as good as this, you are very good.

by Netraraj Pun
18 hours ago

Awesome. Really great tips for beginners like me to start working correctly.

Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

581 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

904 views
SilverTM presented their incredible Project Lambda made for Half-Life fans in UE4. If Valve doesn't make Half-Life 3, fans will make it by themselves!

11 September, 2018

2472 views
8 comments
Freek Hoekstra talked about his passion for Houdini and mindblowing experience of developing and promoting procedural methods for next-gen game development.

6 September, 2018

2537 views
3 comments
Mark Brown shared a new video, devoted to the world building of Super Metroid.

5 September, 2018

505 views
Some popular 3d artists have launched an educational initiative, aiming to bring modern game content production techniques to more users.

4 September, 2018

888 views
1 comments
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

1321 views
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

643 views
Joel Burgess gave a talk on the basic things you should know in order to construct a rich game world, using modularity and avoiding the art fatigue.

7 August, 2018

1961 views
1 comments
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.

3 August, 2018

4117 views
3 comments
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

1406 views
1 comments

23 July, 2018

2901 views
David Ballard has shared his breakdown of the multiplayer level design process using an example of Bill's Town level from The Last of Us.

19 July, 2018

3061 views
The people behind the development of Horizon Zero Dawn describe the way they coped with various technical challenges encountered during the production.

9 July, 2018

5285 views
5 comments
Steve Fielding introduced Pantera Entertainment's impressive world-building tool: Your World has lots of awesome features and should allow players to build beautiful networked worlds with exciting gameplay features. A must-read for World Creators!

3 July, 2018

4405 views
5 comments
Anjeong Go did a great breakdown of level building tools, created in Houdini and used in UE4. They are aimed at creating efficient and variable maps for the games.

27 June, 2018

3751 views
3 comments
Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

1246 views
1 comments
Carlos Coronado did a very interesting tutorial, showing how he created a beautiful beach for his new game Infernium.

19 June, 2018

1947 views
Chuang Ma made a short review of his marvelous Italian scene created with UE4. With this project, he became one of the NVIDIA Edge Program Recipients in April 2018.

6 June, 2018

1940 views
Nathan Cheever detailed his approach to the creation and planning of video game worlds.

4 June, 2018

3384 views