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15 hours ago

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Friend & Foe talked about the development of their indie adventure game Vane.

12 August, 2019

1110 views
Sergey Noskov talked about setting up environments for his Unity game called 7th Sector.

8 August, 2019

1408 views
Boris from BorisTheBrave.Com has recently shared an awesome article on the way Enter The Gungeon generates its floors. 

7 August, 2019

1800 views
Charles George Kucharzak talked about level design for games, its principles, and the task given at CGMA during the course Level Design for Games.

26 July, 2019

2772 views
1 comments
Giselle Valenzuela guided us through The Untold Story of Bernadette, a game created at Ringling College with a distinctive Laika Entertainment style.

18 July, 2019

2563 views
1 comments
Joris Dormans overviewed the way Ludomotion designs Unexplored 2: The Wayfarer's Legacy with Voronoi Graphs.

12 July, 2019

2722 views
1 comments
Benjamin Stefanyszyn and Jack Gathercole talked about the production of Takashi’s Curse: UE4 blueprint, master material, asset creation, level design & more.

5 July, 2019

2970 views
The Rewired team gave a talk on their indie side-scroller made within 10 weeks and talked about everything from prototyping to game mechanics and challenges.

3 July, 2019

2512 views
Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans.

10 June, 2019

2760 views
Lucas Govatos shared the details of his finished puzzle game Epitasis and its development: world-building, music management, lighting, skybox, and more.

28 May, 2019

1928 views
1 comments
James Petruzzi talked about the development of the metroidvania game Chasm: level generation, battle mechanics, pixel art, Kickstarter campaign, and more.

27 May, 2019

1660 views
1 comments
Lune from Feline Arts shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more.

23 May, 2019

3039 views
1 comments
Amin Rafizadeh shared his experience and tips on Modular Level Design in UE4.

8 May, 2019

4445 views
3 comments
Every month the Unreal Marketplace team chooses the content that could be downloaded the whole month for free.

1 May, 2019

2674 views
Artem Brizitskiy talked about the level production at Naughty Dog, techniques used in game dev, gave tips for beginner environment artists, and more.

23 April, 2019

8586 views
1 comments
John Moncrief from SideFX shared a very neat workflow, showing how to generate game-ready assets in Houdini.

28 March, 2019

3604 views
Andrew Averkin and his team have finally released a 10-minute video, showcasing their amazing adventure game.

26 March, 2019

2607 views
Artyom Filippov shared his experience of attending the CGMA course The Art of Lighting and profound knowledge learned about self-development and the industry.

1 February, 2019

3011 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

6809 views
2 comments
Benjamin Roach shared a story about his path to a Level Designer and his work on locations for VR game Ready Player One: texturing, lighting, assets and more.

30 November, 2018

3163 views