Level Design Workshop: Blockmesh and Lighting Tips
Events
Subscribe:  iCal  |  Google Calendar
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Helsinki FI   1, Aug — 5, Aug
Latest comments

nice and very informative blog . keep up the good work , if you are looking for short and long term animation course in Delhi join TGC India now

by john
4 hours ago

Any news about a possible linux version?

by Adam Thomas
4 hours ago

We are one of the most professional and quality-oriented assignment support service providers. Our homework help is 100% original and free from plagiarism. https://www.allassignmenthelp.com/ca/assignment-help-toronto.html

Level Design Workshop: Blockmesh and Lighting Tips
17 October, 2018
Level Design
News

Let’s have a look at another amazing GDC talk dedicated to level design from Naughty Dog’s David Shaver and NYU professor Robert Yang. 

In this 2018 talk, David Shaver and Robert Yang discuss techniques that developers from Respawn, Naughty Dog, and many other companies use to establish natural level flow via blockmesh design, environment art, FX, audio and scripting. But that’s not all. You can’t miss this talk because it will tell about one of the most important yet often overlooked means of understanding levels called light.

It’s #Blocktober, so we figured it’d be pretty cool to watch this talk right now. Don’t forget to share your favorite Blocktober tweets and discuss the talk in the comments below. 

Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
Dave Recent comment authors
Dave
Guest
Dave

Was a good presentation, but you lost me at “A round of applause for gay sex” Absolutely no reason for that in a professional presentation.

Related articles
Animation
Character Art
Environment Art
Level Design
News
Tutorial
VFX
Education
Character Art Program
Education
Electives