Look Dev in Unreal Studio with Substance & X-Rite
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by Jonathan Hemmens
1 hours ago

Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.

There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!

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Look Dev in Unreal Studio with Substance & X-Rite
19 February, 2019

Epic Games has shared a recent webinar recording which discusses Unreal Studio’s look-development tools and show how you can use them for lighting, texturing, and rendering an automotive asset in combination with Substance, and X-Rite. Scene files are provided should you want to follow along. Watch the tutorial on Epic’s blog.

“Take your look-development workflows to the next level! Design specialist Daryl Obert walks you through Unreal Studio’s powerful look-development tools, while also exploring texturing workflows with help from Wes McDermott, Integrations Product Manager at Allegorithmic, and Dr. Marc Ellens, Senior Software Engineer and TAC Evangelist at X-Rite,” states the description.

You can get project files here. Make sure to discuss the webinar in the comments below. Did you find it useful?

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

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