Navigating Character Creation in Metaverse

The rise of the metaverse has opened up new opportunities for gaming and virtual experiences, allowing players to immerse themselves in entirely new worlds and environments. In this article, we'll explore the concept and possibilities of "Character Creation" within the metaverse.

The Booming Virtual Goods Market 

The virtual goods business has gained popularity in recent years with the growing demand for virtual content in games, e-sports, and the metaverse. According to a report by Credence Research, Inc: The Global Virtual Goods Market generated revenue of around USD 67.5 billion in 2021 and is anticipated to grow a CAGR of over 20.2% and reach around USD 203.6 billion by 2028. 

Monetization Models

Ultimately, developing a monetization model for a virtual goods business requires a deep understanding of the target audience, users involved in this business model, the virtual goods being offered, and, later, an appropriate balance between gaming and monetization. By evaluating different pricing models, testing and refining them, a virtual goods business can create a profitable and sustainable revenue stream. Here are 4 major monetization models which exist now in virtual good businesses in game dev: 

The Digital Price Tag: What is the Cost of Creating a Virtual Character?

Based on cost of character development: The cost of creating a virtual character for a AAA game can vary widely depending on various factors such as the complexity of the character, the detail of the design, the team's experience & where they are based geographically, the software & hardware tools used. According to industry estimates, the cost of creating a virtual character for a AAA game starts from $8000 and can go up to $50,000, with more complex characters costing up to $100,000 or even more. 

Artem Gansior, Founder of ODEE studio (Creator of cinematic characters for Love, Death+Robots, League of Legends, Tomb Raider)

Based on hourly rate/salaries of artists: In the creative industry, project rates can vary widely depending on the compensation desired by artists. Location and experience level are two major factors that impact the rates. However, it's worth noting that these rates are not fixed, and some artists charge more or less than the average based on factors such as industry reputation, project scope, and client budget.

Max Emski, Senior Concept Designer at Metaverse Games Studios

Based on RevShare: Based on 2 facts, artists emphasized that RevShare compensation is not motivating enough for them. Because they know their hourly rate (as well as the average one across the market). And in most cases, RevShare profit for them is going to be lower than what they would have received working on their fixed rate. Another factor is that they know the prices for character creation. They consider this approach too risky and unpredictable.

Alina Starostenko, 2D/3D Character Artist at Syncreality

From Worries to Wins: Addressing Concerns

Technical limitations

The creation of a business model for virtual character agencies comes with 2 technical obstacles that businesses must tackle. One of the most significant obstacles is interoperability. The world of character creation is still a work in progress, and there is currently no standard platform that allows a character to be used across all platforms due to varying technical requirements. 

Brendan ONeil, Founder of Sombra and Bonfire

This means that different gaming engines and metaverse platforms may need different versions of the same character, requiring additional work to be done by creators. 

Another technical obstacle that companies creating virtual characters may encounter is the use of different software solutions. Many studios develop their own software pipelines for creating virtual characters, and these pipelines may not be compatible with those of other studios or clients. 

Copyrights/licensing issues 

Copyright and licensing issues can become major obstacles in the character creation industry, where many virtual characters and assets are copyrighted, trademarked, or patented.

Yassine Tahi, Co-founder & CEO at Kinetix

Delivery

Delivery can be a significant challenge, particularly when it comes to delivering content to multiple platforms. At present, the implementation of complex programs within the Metaverse is still developing, and the speed, latency, and quality of these tools remain a challenge. Additionally, some regions may have internet connection issues. 

The concept of character creation in the metaverse is rapidly evolving and presents an interesting intersection of gaming, virtual reality, and identity exploration. The virtual goods market is growing, which means that new tools and monetization models are emerging. There are concerns surrounding the cost of creating a virtual character and ensuring fair and transparent monetization practices. However, by fostering a community of creators, designers, and gamers, a sustainable ecosystem could be built where innovation, creativity, and self-expression in the virtual world are encouraged.

Published 16 May 2023
80 Level Research