Articles
Oblivion's Imperial City Reimagined With Next-Gen Graphics
Emil Rasmussen demonstrated a more realistic and cinematic take on Cyrodiil's capital made using 3ds Max, Nuke, World Creator, and V-Ray.
Lifelike 3D Frog Model & Animation by Gabriel Lebel Bernier
It is Wednesday, my dudes.
Unity Wētā Tools Division Presents Eddy 3.0 & Deep Compositing
The newly-formed division has unveiled two new add-ons for Nuke at SIGGRAPH 2023.
Serene Outdoor Environment Set Up in Houdini
The artwork was inspired by Disney and Unit Image's "The Little Duck" commercial.
A Realistic 3D Portrait of Pedro Pascal's Joel
Şefki Ibrahim has turned Vimal Kerketta's detailed Joel sculpt into a fully-fledged digital double of the character.
Encanto-Inspired Cracking Concrete Effect Made in Houdini
Pol Villà showcased a procedural setup that allows one to simulate realistic cracks with a single drawn curve.
Adam Driver Recreated in ZBrush, XGen & Arnold
The model is made by Ander Humbert.
Mosta Chapel: Utilizing RealityCapture & UE5 to Recreate a Real-Life Location in 3D
Stargate Studios Malta's Francis Ghersci has shared a thorough breakdown of the Mosta Chapel project, explaining the capturing process, discussing the team's RealityCapture workflow, and showing how the scene was rendered with Unreal Engine 5.
Creating a River Simulation in Houdini & Unreal Engine 5
Victor Reguera shared the breakdown of the project titled A River in Utah, explained how the initial environment was assembled, and detailed how he set up the stream and added foam.