OctaneRender for Unity Available

Unity Technologies has revealed a version of Otoy’s GPU powered OctanceRender for Unity.

Unity Technologies has revealed a version of Otoy’s GPU powered OctanceRender for Unity. Developers can now create pre-rendered content using OctaneRender Recorder by outputting animations, sequences and stills created with Unity’s timeline, cinemachine and play mode. 

Key features:

  • OctaneRender Recorder. Record animations and sequences from Timeline as either a movie file, or an ORBX package that can be rendered through OctaneRender Cloud (ORC) at the Studio and Creator levels with the selection of ORC.
  • PBR Viewport. See the quality of cinematic output you will get with the final render dynamically as you update the scene.
  • Node Editor. Access VFX-quality shading and lighting in Unity with OctaneRender’s visual node-based workflow.
  • OctaneRender Materials. Replace Unity shaders with custom shaders to step up scene quality immediately.
  • Path-Traced Lighting. Create stunning scenes with physically-based lighting.
  • OctaneRender Cameras. Get access to additional camera types and cinematic post-processing effects in to OctaneRender for Unity.
  • ORBX. Unity can now read OTOY’s ORBX file format, a 3D interchange format that includes materials and shaders in addition to geometry, and is already compatible with 25+ digital content creation tools.
  • FBX Compatibility. Convert ORBX files to FBX for a familiar, easy-to-use workflow.

Three versions are available: Prime (free) — only the primary GPU and doesn’t support plugins; Studio ($20 a month) — up to 2 GPUs and one plugin; Creator ($60 a month) — up to 20 GPUs and 3 additional plugins.

You can find more details on the release here

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