Cebas Visual Technology has launched an open beta of finalRender for Maya.
The toolkit introduces a new solution called BuildingBlocks which is basically a new approach to physically based shader creation in Maya, based on the raytracing core of finalRender for Maya. “Building Blocks breaks down shaders to their very core and allows unlimited shader components, which are stacked on top of each other, to simulate real-world properties of nearly every kind of material surface. finalRender for Maya incorporates the multi-core technologies and enhancements which leverage existing and future Hardware investments,” states the team.
Support
Network Rendering
Cameras
Lights & Shaders
You can learn more about the tool here.