Tatiana Devos has shared the working process behind the Medieval House project, explained how modular pieces were created and textured, and discussed how she decorated the scene.
José Ramírez has shared a short breakdown of the INK project, explained how he approached planning the scene's composition, and spoke about his modeling and texturing workflows.
The illustrations were made by Seok Young Choi using ZBrush and Photoshop.
Cliff Schonewill created the model with about 300 layers in Photoshop.
Digital Artist Tunnel Rat shared the techniques used to turn 3D models into anime-style 2D-looking renders.
Here's a small collection of some of D.B. Root's outstanding artworks.
The plug-in will bring DALLE's text-to-image and Inpainting capabilities to Photoshop.
This 3D version of the character was made by Fei Liu using ZBrush.
Anna Miakisheva shared the process of creating stencils for believable and unique weathering, explaining why it is important to be attentive to the details while texturing.
- 1Incredible Realistic Girl Made with MetaHuman & Unreal Engine 5
- 2Jenna Ortega's Wednesday Recreated in 3D
- 3Setting Up Lighting for a Japanese Rural Scene in Unreal Engine 5
- 4Generating Text-to-3D Models Using OpenAI's Point-E, Gepetto AI & Unreal Engine
- 5Japanese Town Generator Set Up in Blender
- 6A Game that Costs $2,000 Was Released on Steam
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