Articles
Creating a Stylized Medieval Building in 3ds Max, UE5 & Substance 3D
Tatiana Devos has shared the working process behind the Medieval House project, explained how modular pieces were created and textured, and discussed how she decorated the scene.
Creating a Noir Bar Scene in Blender, Character Creator & Photoshop
José Ramírez has shared a short breakdown of the INK project, explained how he approached planning the scene's composition, and spoke about his modeling and texturing workflows.
Eerie-Looking Character Concepts Made for Krafton's Unannounced Project
The illustrations were made by Seok Young Choi using ZBrush and Photoshop.
The Lord of the Rings Sauron as Annatar Made in ZBrush
Cliff Schonewill created the model with about 300 layers in Photoshop.
Tutorial: Achieving Old-School Anime Looks in Blender & Photoshop
Digital Artist Tunnel Rat shared the techniques used to turn 3D models into anime-style 2D-looking renders.
Stylized Hand-Painted 3D Models Made in Blender
Here's a small collection of some of D.B. Root's outstanding artworks.
An Upcoming DALL-E 2 for Photoshop Plug-In by Flying Dog Software
The plug-in will bring DALLE's text-to-image and Inpainting capabilities to Photoshop.
A Stylized Version of Cyberpunk Edgerunners' Lucy
This 3D version of the character was made by Fei Liu using ZBrush.
Creating Hand-Made Stencils for Alphas Used in Texturing
Anna Miakisheva shared the process of creating stencils for believable and unique weathering, explaining why it is important to be attentive to the details while texturing.