It’s now compatible with Compatibility with Photoshop 2018, and features updated materials, improved DynaMask base presets, tweaked metal materials.
Image credits: Quixel’s Jonathan Holmes
– Compatibility with Photoshop 2018
– Tons of bug fixes and speed improvements
– Updated materials with three new Base Materials and 11 new Masking Patterns
– Improved DynaMask base presets
– Updated Arnold export preset
– All metal materials have been tweaked to nearly perfect accuracy (big thanks to
– Tons of bug-fixes and speed improvements overall.
– Added support for PS 2018
– Updated ‘Arnold’ export preset to new specifications
– Highly improved accuracy of all metal colors
– 3 new base materials
– 11 new masking patterns
– Improved usability of Dynamask default presets
– Material Creator now runs with post-processing off by default to improve performance
– Fixed an issue Importing some Megascans assets due to floating point culture variations on some machines
– Fixed a memory leak caused by minimizing/restoring 3DO.
– Fixed broken links in some materials/smart materials
– Fixed bug where switching mesh groups would choose the default tab instead of the chosen tab (map e.g. Albedo, Normal) from the previous meshgroup.
– Deleting maps from DDO now puts them in the Recycle Bin instead of permanently deleting them.
– Fixed DDO bug where multiple paint layers weren’t generating correct color masks for 3DO’s paint system if the layer painted on had only one paint layer above it.
– Fixed Unity 5’s export presets to include Opacity as part of the Albedo map’s Alpha channel.
– Fixed bug with AO exports in 16-bit projects.
– 3DO: Fixed issue where painting would sometimes not reflect back to Photoshop
– 3DO: Fixed UI size for Ultra-wide resolutions
– 3DO: added a UI scaler slider in top-right menu
– 3DO: Fixed Post-process panel not showing correctly on various resolutions
– 3DO: Fixed mesh pivot issues when re-importing via 3DO’s Importer.