Quixel presented a guide by 3D Artist Aidin Salsabili on how he made a realistic sofa using Quixel Suite 2 for his project Heritage.
I go over three steps to create objects for any scene:
I think props in any scene should serve the story and the beauty of that scene both individually and with the combination of other objects. In addition, it is important to make sure they are correct compositionally.
It is crucial to put enough time finding good references. You can create awesome concepts based on the story you have and the references you gather.
I choose my software based on my needs, polygon budget, texture size and all the other technical and artist style of a project. For this project, I used Quixel Suite 2.
Here are some references I used for the sofa.
Based on our story, I needed a worn out, old leather sofa. Thus, I gathered many references that served my purpose. In addition, I looked at many detail references to create my model materials and textures.
To start your project in Quixel Suite 2 you should have a normal map, and AO. An ID map is also useful but not necessary. You can also import Object Space Normal Map, Curvature map, and Position map or simply bake them In DDO using 3DO Baker.
Some tips on importing your object and textures into DDO
Make sure to read the full breakdown here.