Keith Guerrette advised on learning materials for VFX production and gathered a large list of awesome artists who you can get useful tips and inspiration from!
A couple of days ago Keith Guerrette gave a great talk on Real-Time VFX field, its peculiarities, tendencies, basic knowledge, and RealTimeVFX community. Today we’ve gathered his general advice in terms of learning materials for VFX production and a large list of awesome artists who you can get useful tips and inspiration from!
Learning Materials
What recommendations would I give to users who want to learn VFX and find inspiration? This is a question that I field frequently, yet have no excellent answers for. The forum (www.realtimevfx.com) is doing an excellent job allowing individuals to contribute to the wealth of knowledge, but there still isn’t a well-curated guide for us to present to beginners.
The path to learning real-time VFX is still required to be largely self-motivated. Fortunately, game engines such as Unreal and Unity allow the curious artist access to every part of our work — downloading example VFX, opening them on one monitor, and recreating them step-by-step on the other monitor is how so many of us learned and is still a practice I use to this day.
For more inspiration, I always look to Jason Keyser’s work breaking down many of the effects in League of Legends, Bill Kladis’s tutorials with ImbueFX, Simon’s fantastic breakdowns at simonschreibt.de, or presentations in the archives of GDC and other conferences. I just tried making a list, but after it reached 30 people I realized that there are far more individuals contributing to this community than I can name. Without intending to be self-serving, following @realtimevfx on Twitter or searching the forum has become my absolute favorite in terms of looking for inspiration.
Inspiration
I’ve thought of a list of the artists to look for inspiration from, here it is along with the usernames on the forum in the brackets. Again, there’s absolutely no way this list does everyone justice so I have to apologize in advance for leaving worthy people out.
Currently, Nate creates VFX at Riot Games, works on his own side projects and organizes official VFX Sketch challenges.
Taizyd is a VFX / Technical Artist, currently working on his Master’s Degree at the Savannah College of Art and Design. Also, check out his
Github page where he uploads VFX (including the ones below) and very useful breakdowns.
Andreas has spent a third of his life as a VFX artist in the video game industry and recently left DICE where he was the associate lead VFX artist on Battlefield 1. Recently he realized that there is a lack of educational material for Real-Time VFX and has been creating useful tutorials ever since mostly focusing on Houdini. Find more info on his
website,
SideFX page, and
Vimeo.
Sarah is a Senior VFX Artist at FXVille. Previously she worked on such titles as Injustice 2, Shadow of War, Spider-Man PS4, Age of Empires Online, Super Hero Squad Online, and more. Find more information on her
website.
Simon has a great blog focused on breaking down how certain effects are achieved. Visit it
here.
Matt has been doing computer graphics professionally since 2010, worked as an FX Artist and Compositor at Blur and has been doing game FX for The Last of Us expansion and Uncharted 4. He is also making his own video game and uploads the progress and random experiments on
Vimeo.
William is a VFX / Shader Artist working on VR Projects and an active RealTimeVFX user who often participates in discussions and shares useful and inspirational materials found on the internet.
For example, check out The Spirit interactive experiment by Edan Kwan here shared by William.
Shannon is a Senior VFX Artist at Riot Games on League of Legends and has a topic where he shares his knowledge on LoL FX. Check it
here.
Jason currently works as a Senior VFX artist at Riot Games in the R&D department (on LoL). He likes to make stuff blow up and teach others to do the same. He also has a series of tutorials on 2D animation – check it out
here. More information can be found on his
website.
Yoeri is an active member of the UE4 community and creates lots of high-quality educational content, uploading it
on YouTube. Beware, the channel will mostly be about pewpewpewparticle effects, plus has a great
series of tutorials on Impact FX. For more information also visit his
website.
Mark is a Senior Effects Artist at Bethesda Softworks who worked on such titles as Fallout 4, Skyrim, and Fallout 3 DLCs, Lair.
Michael is an FX artist, teacher, and team leader with a broad range of experience creating computer graphics for commercials, films, and video games. In his posts, one can always find some helpful information about Houdini, for instance,
Niagara plugin and
Simple Mesh Generators.
Travis is an FX Artist at Gunfire Games working on Darksiders 3 and VR projects. If you are new to Real-Time VFX and want to learn it, make sure to check his useful write up
here.
Thomas is a freelance VFX Artist, teacher, and Unreal Marketplace content creator. Check his tests and projects on the
Vimeo page. Tips & tricks, tutorials, portfolio, and more info can be found on his
website.
Leroy is a VFX Artist at Riot Games who started learning VFX by himself after the Riot Games Art Challenge in 2014. Now he has a huge collection of Tutorials, VFX demonstrations, breakdowns, and more on his
YouTube channel.
Ash works at the AR / VR studio Archiact Interactive and has a lot of interesting UE4 experiments on his
Vimeo page.
Bruno is a VFX Artist at The Coalition. One of the things you surely want to check is the collection of free Substance Designer tools that can be used in VFX work – find them on the
Gumroad page. As for the portfolio, check it on his
website.
Luiz is a Sr Technical Artist at SideFX Software and obviously uploads many interesting tests and some guides on his
Vimeo page.