Daniel Thiger decided to recreate scanned beach pebbles in Substance Designer, and the results are gorgeous.
As most of you already know, I’m fascinated with 3D scans and enjoy challenging myself to match their quality using Substance Designer.
Here’s another exploration, following in the same spirit as my GDC presentation, where I break down a material I built alongside a 3D scan from Textures.com.
References can be found here.
You can find more details on the artist’s experiment here.