Resident Evil Remakes Paved the Way for System Shock

Nightdive believes AI can never replace human work.

The remake of System Shock was finally released on May 30, after long years of complicated development. During this time, many other horror remakes were launched, and it turns out Nightdive Studios is grateful for them as games like the new Resident Evil made it easier to slide into the hype.

In an interview with VG247, Nightdive's CEO Stephen Kick said he "enjoyed the work Capcom has done [on] the Resident Evil revival." 

"While System Shock has been in development they've done 2, 3, and 4, now? Those are all being touted as examples of how to remake classic games. It's really helped guide our own vision on how you modernize elements from classic games."

He doesn't think the remake train harmed System Shock's chances at success; on the contrary, Kick believes the popularity of big horror remakes has "primed" the landscape for the 1994 game.

"We're in a golden age when many – not all, but many – of the classic game developers are still with us and can provide some guidance and some oversight. We're really grateful to Paul Neurath and Warren Spector over at Otherside for their input," added Larry Kuperman, director of business development at the studio.

System Shock explores the topic of AI dominance, and isn't it ironic? The developers say they wouldn't have used AI in development even if they had had this opportunity.

"Every aspect of the game, particularly with the art style, [was] [intentional] and deliberate. We wanted to make something with a modern look, but also clearly paid homage to the original style. That's something that only our human artists (laughs), our meatbag artists, were capable of coming up with," Kuperman shared.

Kick also mentions that there will be a place for using AI for game development, "but it can't ever really replace the human side of things. If it's used as a tool, then there could be a good balance."

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