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Latest comments

Tell Japan more about having less crunches.

Voluntary crunch is utter bullshit. Those that elect not to work the extra hours are passed over for promotions and bonuses. It has been a veiled threat that those who dont crunch on a regular basis are first to go when layoffs happen after shipment.

by Alx
4 hours ago

lol, standart toon looks more anime

Embark Studios published a 3-part article that covers the way their team works with Photogrammetry using an example of their last trip to Tenerife, Spain.

17 May, 2019

1144 views
1 comments
Olaf Finkbeiner thoroughly reviewed the new features and improvements brought with version 17.5 of Houdini.

29 April, 2019

2351 views
1 comments
Olaf Finkbeiner wrote an extensive article in which he reviewed the new features and improvements brought with Banshee, version 17 of Houdini.

2 January, 2019

3732 views
Olivier Lau did in-depth research on photogrammetry solutions and reviewed important points and results of PhotoScan Standard, Reality Capture, and Zephyr Lite.

11 October, 2018

5140 views
2 comments
Andrey Podshibyakin was kind to share some of his thoughts on the recent release from Sony Santa Monica.

1 May, 2018

2441 views
Duane Rutkowski had a chance to check out Akeytsu and shared some of his thoughts on this software.

28 March, 2018

3850 views
Game developer Matthieu Chollet discussed the way you can use Substance Designer to build beautiful custom materials for visualization in Unreal Engine 4.

21 January, 2016

13208 views
1 comments